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| game_mechanics:flip_a_coin [2026/07/21 14:18] – [Tails] ms_wuntch | game_mechanics:flip_a_coin [2026/07/21 14:21] (current) – [Tails] ms_wuntch |
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| [[:Game Mechanics:Flip a Coin#Heads]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Heads]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\ | [[:Game Mechanics:Flip a Coin#Heads]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Heads]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\ |
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| When [[:Game Mechanics:Flip a Coin|Flipping a Coin]] the [[:Game Mechanics:Dice Pool:Result|Results]] of that coin or [[:Game Mechanics:Definitions:Dice|Die]] must be declared if they are [[:Game Mechanics:Flip a Coin#Heads]] or [[:Game Mechanics:Flip a Coin#Tails]]. In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Heads]]. In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Heads]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Heads]] are both valid. So long as all [[:Game Mechanics:Definitions:Player|Players]] clearly understand which [[:Game Mechanics:Dice Pool:Result|Results]] are [[:Game Mechanics:Flip a Coin#Heads]] and which are [[:Game Mechanics:Flip a Coin#Tails]] and the [[:Game Mechanics:Dice Pool:Result]] is random, any method you choose will be [[:Game Mechanics:Definitions:Appropriate]]. | When [[:Game Mechanics:Flip a Coin|Flipping a Coin]] the [[:Game Mechanics:Dice Pool:Result|Results]] of that coin or [[:Game Mechanics:Definitions:Dice|Die]] must be declared if they are [[:Game Mechanics:Flip a Coin#Heads]] or [[:Game Mechanics:Flip a Coin#Tails]].\\ |
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| | In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Heads]].\\ |
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| | In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Heads]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Heads]] are two ways this can be accomplished. [[:Game Mechanics:Definitions:Player|Players]] should discuss and determine the most [[:Game Mechanics:Definitions:Appropriate]] method for their [[:Game Mechanics:Definitions:Dice]] and table. |
| ===== Tails ===== | ===== Tails ===== |
| [[:Game Mechanics:Flip a Coin#Tails]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Tails]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\ | [[:Game Mechanics:Flip a Coin#Tails]] is a term used when [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. [[:Game Mechanics:Flip a Coin#Tails]] is one of two [[:Game Mechanics:Dice Pool:Result|Results]] that can be generated on a D2 when [[:Game Mechanics:Flip a Coin|Flipping a Coin]].\\ |
| In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Tails]].\\ | In the case of a coin, both sides should be distinct from each other allowing one side to clearly be declared [[:Game Mechanics:Flip a Coin#Tails]].\\ |
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| In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Tails]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Tails]] are two methods of many that can be used. [[:Game Mechanics:Definitions:Player|Players]] should discuss and determine the most [[:Game Mechanics:Definitions:Appropriate]] method for their table. | In the case of using a [[:Game Mechanics:Definitions:Dice|Die]], methods such as declaring all odd or even [[:Game Mechanics:Dice Pool:Result|Results]] as [[:Game Mechanics:Flip a Coin#Tails]] or declaring the lowest or highest half such as, 1-3 and 4-6 on a D6, [[:Game Mechanics:Flip a Coin#Tails]] are two ways this can be accomplished. [[:Game Mechanics:Definitions:Player|Players]] should discuss and determine the most [[:Game Mechanics:Definitions:Appropriate]] method for their [[:Game Mechanics:Definitions:Dice]] and table. |
| ===== Reflip ===== | ===== Reflip ===== |
| [[:Game Mechanics:Flip a Coin#Reflip|Reflipping]] is a term specific to [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. It is the act of taking an already [[:Game Mechanics:Flip a Coin|Flipped Coin]] and flipping it again for a different [[:Game Mechanics:Dice Pool:Result]].\\ | [[:Game Mechanics:Flip a Coin#Reflip|Reflipping]] is a term specific to [[:Game Mechanics:Flip a Coin|Flipping a Coin]]. It is the act of taking an already [[:Game Mechanics:Flip a Coin|Flipped Coin]] and flipping it again for a different [[:Game Mechanics:Dice Pool:Result]].\\ |