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| game_mechanics:injuries [2025/11/05 08:55] – fixing links mentle | game_mechanics:injuries [2026/03/10 09:28] (current) – removed ms_wuntch |
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| ====== Injuries ====== | |
| |
| You receive an Injury when [[Game_Mechanics:Critical Success|Critically]] Hit by an [[Game_Mechanics:Attacks|Attack Roll]], reduced to 0 Health or any other situation, as is deemed [[:Game_Mechanics:Definitions:Appropriate]] by the GM.\\ | |
| \\ | |
| When your [[:Shortcuts#Health]] is reduced to 0, you must immediately do one of two things:\\ | |
| * Go Down. | |
| * Fight On. | |
| If you choose to Go Down, you gain the [[Game_Mechanics:Conditions#Downed]] condition and roll on the Injury Table twice. You may choose which of the two Injuries your character takes. Going Down also removes all Burning and Bleeding Stacks.\\ | |
| \\ | |
| If you choose to Fight On instead, you roll on the Injury Table, receiving the Injury rolled. You otherwise continue being able to act, remaining at 0 Health. | |
| |
| ===== The Injury Table ===== | |
| |
| | 0 (or lower) |**Unharmed**: Don't Increase Injury Modifier. | | |
| | 1-5 |**Unusual Position**: Prone. Requires a Double Action to stand. | | |
| | 6-10 |**Hazed**: Disadvantage on next Check. | | |
| | 11-15 |**Fazed**: Disadvantage on next Attack Roll. | | |
| | 16-20 |**Dazed**: Disadvantage on next Save. | | |
| | 21-25 |**Unnerved**: Take D4 Strain Damage. | | |
| | 26-30 |**Floored**: Prone. Requires the Help action to stand. | | |
| | 31-35 |**Head Knock**: Disadvantage on Smarts and Wits Checks and Att Rolls until end of scene, including Initiative and Reaction. | | |
| | 36-40 |**Rattled**: Disadvantage on Panache and Intuition Checks and Att Rolls until end of scene, including Reaction, Presence and Swagger. | | |
| | 41-45 |**Dinged**: Disadvantage on Brawn and <wrap preview>[[:Stats:Agility]]</wrap> Checks and Att Rolls until end of scene, including Initiative and Reaction. | | |
| | 46-50 |**Winded**: -1 Action Point and Quick Action Point until end of scene. | | |
| | 51-55 |**Shaken**: Take D8 Strain Damage. | | |
| | 56-60 |**Concussion**: Injury: 30. Disadvantage on Smarts and Wits Checks, Att Rolls and Saves, including Initiative, Reaction, Reflex, Will and Insight. | | |
| | 61-65 |**Overwhelmed**: Injury: 30. Disadvantage on Panache and Intution Checks, Att Rolls and Saves, including Reaction, Presence, Swagger, Will and Insight. | | |
| | 66-70 |**Fractured**: Injury: 30. Disadvantage on Brawn and <wrap preview>[[:Stats:Agility]]</wrap> Checks, Att Rolls and Saves, including Initiative, Reaction, Fortitude and Reflex. | | |
| | 71-75 |**Banged Up**: Injury: 30. -1 Action Point and Quick Action Point. | | |
| | 76-80 |**Distressed**: Take D12 Strain Damage. | | |
| | 81-85 |**Hand Wound**: Injury: 30. -1 Hand. | | |
| | 86-90 |**Leg Wound**: Injury: 1/2 Speed, rounded down. | | |
| | 91-95 |**Stunned**: You become Stunned for D4 rounds. | | |
| | 96-99 |**Feel It Tomorrow**: Gain a Permanent Injury. | | |
| | 100 |**Near Death Experience**: Gain 1 Exp and roll a Panic. | | |
| | 101-105 |**Cyberware Shutdown**: Injury: 30. Randomly determine a peice of Cyberware, it is rendered non-functional until Injury healed. Disadvantage as [[:Game_Mechanics:Definitions:Appropriate]]. | | |
| | 106-110 |**Arm Broken**: Injury: 60. -1 Hand. Disadvantage where [[:Game_Mechanics:Definitions:Appropriate]]. | | |
| | 111-115 |**Leg Broken**: Injury: 60. 1/2 Speed, rounded down. 1 Move per Turn. Disadvantage where [[:Game_Mechanics:Definitions:Appropriate]]. | | |
| | 116-120 |**Gut Wound**: Permanent Injury. Gain 2D6 Stacks of Nauseous. | | |
| | 121-125 |**Arm Loss**: Permanent Injury. You lose an Arm. | | |
| | 126-130 |**Leg Loss**: Permanent Injury. You lose a Leg. | | |
| | 131-135 |**Flesh Wound**: Permanent Injury: Gain 2D6 Stacks of Bleeding. | | |
| | 136-140 |**Comatose**: Injury, Severity: 30, Unconscious. | | |
| | 141-145 |**Internal Injuries**: Severity: 30, WIll gain Death Injury on Rest. | | |
| | 146-149 |**Cyberware Destruction**: Permanent Injury: Randomly determine a peice of Cyberware, it is destroyed. Disadvantage as [[:Game_Mechanics:Definitions:Appropriate]]. | | |
| | 150 |**Horrific Experience**: Gain D6 Exp, roll a Panic and obtain a Scar. | | |
| | 151+ | **Death.** | | |
| | 200+ | **Chunklets!** | | |