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| game_mechanics:injury [2026/04/27 13:29] – ms_wuntch | game_mechanics:injury [2026/06/30 16:51] (current) – ms_wuntch |
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| ====== Injury ====== | ====== Injury ====== |
| [[:Game Mechanics:Injury#Injury|Injuries]] are the representation of a <wrap preview>[[:Character|Character's]]</wrap> body pushed past its limits and the accompanying side effects. These side effects range from being [[:Game Mechanics:Injury#Injury Table|Winded]] or slightly [[:Game Mechanics:Injury#Injury Table|Concussed]] all the way up to [[:Game Mechanics:Injury#Injury Table|Broken Limbs]] and [[:Game Mechanics:Injury#Injury Table|Flesh Wounds]], as seen in the table below. | [[:Game Mechanics:Injury#Injury|Injuries]] are the representation of a [[:Character|Character's]] body pushed past its limits and the accompanying side effects. These side effects range from being [[:Game Mechanics:Injury#Injury Table|Winded]] or slightly [[:Game Mechanics:Injury#Injury Table|Concussed]] all the way up to [[:Game Mechanics:Injury#Injury Table|Broken Limbs]] and [[:Game Mechanics:Injury#Injury Table|Flesh Wounds]], as seen in the table below. |
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| When prompted to generate an [[:Game Mechanics:Injury#Injury|Injury]] roll a D100. The <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> is your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Compare your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to the [[:Game Mechanics:Injury#Injury Table|Injury Table]] below. Once the [[:Game Mechanics:Injury#Injury|Injury]] you would receive is known, apply any <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> or <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]]</wrap> such as those on the [[:Game Mechanics:Injury#Common Injury Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Injury#Injury|Injury]] and its effects or you may use <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, such as <wrap preview>[[:Base Actions:"Not Today!"]]</wrap>, to alter the outcome.\\ | When prompted to generate an [[:Game Mechanics:Injury#Injury|Injury]] roll a D100. The [[:Game Mechanics:Dice Pool:Result]] is your [[:Game Mechanics:Dice Pool:Total]]. Compare your [[:Game Mechanics:Dice Pool:Total]] to the [[:Game Mechanics:Injury#Injury Table|Injury Table]] below. Once the [[:Game Mechanics:Injury#Injury|Injury]] you would receive is known, apply any [[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]] or [[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]] such as those on the [[:Game Mechanics:Injury#Common Injury Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Injury#Injury|Injury]] and its effects or you may use [[:Game Mechanics:Definitions:Ability|Abilities]], such as [[:Basic Abilities:"Not Today!"]], to alter the outcome.\\ |
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| When generating an [[Game Mechanics:Injury#Injury|Injury]] you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> it for each previous [[Game Mechanics:Injury#Injury|Injury]] you have suffered in the current [Encounter]. A further <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> is applied for each <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap> you have.\\ | When generating an [[Game Mechanics:Injury#Injury|Injury]] you [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] it for each previous [[Game Mechanics:Injury#Injury|Injury]] you have suffered in the current [[:Game Mechanics:Encounter]]. A further [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] is applied for each [[:Game Mechanics:Definitions:Wound]] you have.\\ |
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| Should you suffer an [[:Game Mechanics:Injury#Injury|Injury]] you have already received in the current [Encounter], <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade]]</wrap> your [[Game Mechanics:Injury#Injury|Injury]] until you recieve a <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> you have not already suffered this [Encounter].\\ | Should you suffer an [[:Game Mechanics:Injury#Injury|Injury]] you have already received in the current [[:Game Mechanics:Encounter]], [[:Game Mechanics:Upgrading or Downgrading#Upgrade]] your [[Game Mechanics:Injury#Injury|Injury]] until you recieve a [[:Game Mechanics:Conditions|Condition]] you have not already suffered this [[:Game Mechanics:Encounter]].\\ |
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| <WRAP center centeralign 600px> | <WRAP center centeralign 600px> |
| === Common Injury Upgrades and Downgrades Table === | === Common Injury Upgrades and Downgrades Table === |
| ^ Type & Amount ^ Cause ^ | ^ Type & Amount ^ Cause ^ |
| | **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once** | For each <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap> a <wrap preview>[[:Character]]</wrap> has. | | | **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each [[:Game Mechanics:Definitions:Wound]] a [[:Character]] has. | |
| | **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once** | For each previous [[Game Mechanics:Injury#Injury|Injury]] suffered in an [Encounter]. | | | **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once** | For each previous [[Game Mechanics:Injury#Injury|Injury]] suffered in an [[:Game Mechanics:Encounter]]. | |
| | **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once, twice, or thrice** | When an [[Game Mechanics:Injury#Injury|Injury]] is inflicted by an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> or <wrap preview>[[:Items|Item]]</wrap> with the <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap> or <wrap preview>[[:Traits:Disintegrating]]</wrap> <wrap preview>[[:Traits]]</wrap>. | | | **[[:Game Mechanics:Upgrading or Downgrading:Upgrade]] once, twice or thrice** | When an [[Game Mechanics:Injury#Injury|Injury]] is inflicted by an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] with the [[:Traits:Brutal]], [[:Traits:Vicious]] or [[:Traits:Disintegrating]] [[:Traits]]. | |
| | **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade]]</wrap> once** | From the <wrap preview>[[:Traits:Sturdy]]</wrap>, <wrap preview>[[:Traits:Rugged]]</wrap> and <wrap preview>[[:Traits:Indomitable]]</wrap> <wrap preview>[[:Traits]]</wrap>. | | | **[[:Game Mechanics:Upgrading or Downgrading:Downgrade]] once** | From the [[:Traits:Sturdy]], [[:Traits:Rugged]] and [[:Traits:Indomitable]] [[:Traits]]. | |
| </WRAP> | </WRAP> |
| **Example**: Jim the Enforcer has just been prompted to generate an [[Game Mechanics:Injury#Injury|Injury]]. Jim has already suffered 1 [[Game Mechanics:Injury#Injury|Injury]] in this [Encounter] so adds <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> once his outcome once. Jim also has a pre-existing <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap> so <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> his outcome an additional time. Jim rolls a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 44 on his D100. Consulting the [[Game Mechanics:Injury#Injury Table|Injury Table]] a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 44 would mean Jim suffers the effects of [[:Game Mechanics:Injury#Injury Table|Winded]]. Jim must upgrade this outcome twice and instead would suffer the effects of [[:Game Mechanics:Injury#Injury Table|Concussion]] Jim accepts the [[:Game Mechanics:Injury]] gaining the [[:Game Mechanics:Injury#Injury Table|Concussion]] <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until it is healed. | **Example**: Jim the Enforcer has just been prompted to generate an [[Game Mechanics:Injury#Injury|Injury]]. Jim has already suffered 1 [[Game Mechanics:Injury#Injury|Injury]] in this [[:Game Mechanics:Encounter]] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome once. Jim also has a pre-existing [[:Game Mechanics:Definitions:Wound]] so will [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] his outcome an additional time. Jim rolls a [[:Game Mechanics:Dice Pool:Result]] of 44 on his D100. Consulting the [[Game Mechanics:Injury#Injury Table|Injury Table]] a [[:Game Mechanics:Dice Pool:Total]] of 44 would mean Jim suffers the effects of [[:Game Mechanics:Injury#Injury Table|Winded]]. Jim must [[:Game Mechanics:Upgrading or Downgrading:Upgrade]] this outcome twice and would instead suffer the effects of [[:Game Mechanics:Injury#Injury Table|Concussion]] Jim accepts the [[:Game Mechanics:Injury]] gaining the [[:Game Mechanics:Injury#Injury Table|Concussion]] [[:Game Mechanics:Conditions|Condition]] until it is healed. |
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| **Please Note**: [[Game Mechanics:Injury#Injury|Injuries]] are generally caused by being reduced to 0 <wrap preview>[[Ratings:Health]]</wrap> or some instances of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Dangerous]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Property:Fortuitous]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property|Properties]]</wrap>, see their pages for more information. | **Please Note**: [[Game Mechanics:Injury#Injury|Injuries]] are generally caused by being reduced to 0 [[Ratings:Health]] or some instances of the [[:Game_Mechanics:Definitions:Property:Dangerous]] and [[:Game_Mechanics:Definitions:Property:Fortuitous]] [[:Game_Mechanics:Definitions:Property|Properties]], see their pages for more information. |
| ===== Injury Table ===== | ===== Injury Table ===== |
| {{page>[[:Tables:Injury Table]]&noheader&inline}} | {{page>[[:Tables:Injury Table]]&noheader&inline}} |
| ==== Changelog ==== | ==== Changelog ==== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| Version 0.5b - April 2026\\ | Version 0.5c - Jun 2026 |
| | * Page updated with various links. |
| | Version 0.5b - April 2026 |
| * Flat integer Bonus changed to Downgrade. | * Flat integer Bonus changed to Downgrade. |
| </WRAP> | </WRAP> |