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Inventory

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A Character's Inventory is how they equip and wield their many useful Items such as Apparel,Equipment, and Gadgets, as well as store other miscellaneous objects such as Trade Goods.

A Character's Inventory is divided into a number of slots as seen below, these slots each have their own characteristics and rules that determine what can be stored inside them as well as what can be done with an Item once it is in that slot.

Hand Slot

Unless otherwise specified a Character has 2 Hand Slots.

The Hand Slots represent how a character physically interacts with objects, while an item is stored in a Hand Slot that Hand is otherwise occupied and can do not much else but operate or hold that item

Holster Slot

Unless otherwise specified a Character has 2 Holster Slots.

Body Slot

Unless otherwise specified a Character has 1 Body Slot.

Pack Slot

Unless otherwise specified a Character has 3 Pack Slots.

Belt Slot

Unless otherwise specified a Character has 1 Belt Slot.

Bags

Bags are where everything else on a Character is stored, Bags represent a nebulous amount of storage that is defined by how your character is built and roleplayed as Appropiate.
( For Example: A Troll with 12 Brawn and who has been described with Cargo Pants with many pockets and dragging large Sacks around would likely be able to store alot more items in their Bags than a Gnome with 2 Brawn who is only wearing a loin cloth.)

Items Stored in Bags can also be in a different location from your character ( Such as kept in your ships glovebox or a storage container ) and should be declared as such.

To retrieve an Item from your Bags takes some effort and as such requires the Manage_Bags Ritual to do so.

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