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| game_mechanics:invocation [2026/07/02 10:25] – ms_ash | game_mechanics:invocation [2026/08/10 16:22] (current) – ms_ash |
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| Should an [[:Game Mechanics:Invocation#Invocation|Invocation]] [[:Game Mechanics:Success and Failure:Failure|Fail]] due to a [[:Game Mechanics:Success and Failure:Critical Failure]] while invoking or any other reason, in addition to failing the [Ritual] the caster must immediately generate a [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test]], consulting the [[:Game Mechanics:Miscast#Miscast Table]]. \\ | Should an [[:Game Mechanics:Invocation#Invocation|Invocation]] [[:Game Mechanics:Success and Failure:Failure|Fail]] due to a [[:Game Mechanics:Success and Failure:Critical Failure]] while invoking or any other reason, in addition to failing the [Ritual] the caster must immediately generate a [[:Game Mechanics:Miscast]] [[:Game Mechanics:Test]], consulting the [[:Game Mechanics:Miscast#Miscast Table]]. \\ |
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| In addition, [[:Game Mechanics:Invocation#Invocation|Invocations]] require the caster to speak aloud phrases of power. This means that while the magic being performed may not cause sound, the caster may alert others when invoking. An [[:Game Mechanics:Invocation#Invocation|Invocation]] cannot be cast if the caster cannot speak, such as when they are gagged or frozen in place. \\ | |
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| The [[:Ratings:Mana]] cost of an [[:Game Mechanics:Invocation#Invocation|Invocation]] is spent when it is fully resolved. Should an [[:Game Mechanics:Invocation#Invocation|Invocation]] resolve and the caster does not have the required [[:Ratings:Mana]], they suffer a [[:Game Mechanics:Miscast]]. While an [[:Game Mechanics:Definitions:Appropriate]] [[:Game Mechanics:Definitions:Target]] is require to start an [[:Game Mechanics:Invocation#Invocation|Invocation]], the caster is allowed to change to a different [[:Game Mechanics:Definitions:Appropriate]] [[:Game Mechanics:Definitions:Target]] when it resolves.\\ | The [[:Ratings:Mana]] cost of an [[:Game Mechanics:Invocation#Invocation|Invocation]] is spent when it is fully resolved. Should an [[:Game Mechanics:Invocation#Invocation|Invocation]] resolve and the caster does not have the required [[:Ratings:Mana]], they suffer a [[:Game Mechanics:Miscast]]. While an [[:Game Mechanics:Definitions:Appropriate]] [[:Game Mechanics:Definitions:Target]] is require to start an [[:Game Mechanics:Invocation#Invocation|Invocation]], the caster is allowed to change to a different [[:Game Mechanics:Definitions:Appropriate]] [[:Game Mechanics:Definitions:Target]] when it resolves.\\ |
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| An [[:Game Mechanics:Invocation#Invocation|Invocation]] may be freely cancelled by performing another [[:Game Mechanics:Actions|Action]] that would provoke a [[:Game Mechanics:Multitasking|Multitasking Save]], and instead of performing the [[:Game Mechanics:Save]] you may choose to cancel the [[:Game Mechanics:Invocation#Invocation|Invocation]] instead. You may only cancel an [[:Game Mechanics:Invocation#Invocation|Invocation]] on your [[:Game Mechanics:Turn Order:Turn]]. If you are forced to take a [[:Game Mechanics:Multitasking|Multitasking Save]], from being forcibly moved, damaged or by performing a [[:Game Mechanics:Actions:Quick Action|Quick]] or [[:Game Mechanics:Actions:Free Action]], then you must take the [[:Game Mechanics:Multitasking|Multitasking Save]] or choose to suffer the effects of [[:Game Mechanics:Success and Failure:Failure|Failing]] the [[:Game Mechanics:Invocation#Invocation|Invocation]]. | An [[:Game Mechanics:Invocation#Invocation|Invocation]] may be freely cancelled by performing another [[:Game Mechanics:Actions|Action]] that would provoke a [[:Game Mechanics:Multitasking|Multitasking Save]], and instead of performing the [[:Game Mechanics:Save]] you may choose to cancel the [[:Game Mechanics:Invocation#Invocation|Invocation]] instead. You may only cancel an [[:Game Mechanics:Invocation#Invocation|Invocation]] on your [[:Game Mechanics:Turn Order:Turn]]. If you are forced to take a [[:Game Mechanics:Multitasking|Multitasking Save]], from being forcibly moved, damaged or by performing a [[:Game Mechanics:Actions:Quick Action|Quick]] or [[:Game Mechanics:Actions:Free Action]], then you must take the [[:Game Mechanics:Multitasking|Multitasking Save]] or choose to suffer the effects of [[:Game Mechanics:Success and Failure:Failure|Failing]] the [[:Game Mechanics:Invocation#Invocation|Invocation]]. |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - Aug 2026 |
| | * Removed the need to speak or use free hands to perform an invocation, as the Ability itself will specify if this is required |
| | </WRAP> |