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| game_mechanics:miscast [2025/05/29 19:52] – created mentle | game_mechanics:miscast [2026/06/26 11:57] (current) – ms_wuntch |
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| ====== Miscast or Miscasting ====== | ====== Miscast ====== |
| | [[:Game Mechanics:Miscast#Miscast|Miscasting]] is a mechanics. It is the loss of control of the astral winds and the resulting magical backlash.\\ |
| A Miscast occurs when: | |
| * A Character fails an [[Rituals and Invocations#Invocations|Invocation]] by rolling a Natural 1 on one of their Checks. | |
| * A Character does not have the required mana to cast an Invocation when it resolves. | |
| * Using [[:Base_Actions#Mystic Actions| Wild Magic]] and failing as specified by the ability or the GM. | |
| | |
| Miscasting causes the failure of the Invocation or Action being attempted and additionally causes the player to roll on the Miscast Table\\ | |
| \\ | \\ |
| ^Result^Misscast^ | [[:Game Mechanics:Miscast#Miscast|Miscasting]] results in a number of outcomes detailed in the [[:Game Mechanics:Miscast#Miscast Table|Miscast Table]] below.\\ |
| | 1 |**Feedback**: Lose all remaining Mana then take True Damage equal to mana lost.| | \\ |
| | 2-5 |**Unstable Flow**: Suffer D6 Mana Damage then take True Damage equal to mana lost.| | When a <wrap preview>[[:Character]]</wrap> [[:Game Mechanics:Miscast#Miscast|Miscasts]] they must roll a D20. The <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of the D20 is your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Compare this <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to the [[:Game Mechanics:Miscast#Miscast Table|Miscast Table]] below. You now resolve the effect of the [[:Game Mechanics:Miscast#Miscast|Miscast]] equal to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. |
| | 6-10 |Unable to spend Mana until the start of your next turn.| | ====== Miscast Table ====== |
| | 11-15 |D4 Strain damage.| | {{page>[[:Tables:Miscast Table]]&noheader&inline}} |
| | 16-19 |Gain 1 Mana.| | |
| | 20 |Restore D4 mana, take D6 Strain Damage.| | |