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| game_mechanics:ongoing_projects [2025/07/01 09:37] – created mentle | game_mechanics:ongoing_projects [2026/07/01 09:34] (current) – removed ms_wuntch | ||
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| - | ====== Ongoing Projects ====== | ||
| - | When a Character is performing a Ritual, they may convert it into an Ongoing Project. An Ongoing Project doesn’t require Multitasking Checks to do other activities nor require constant concentration.\\ | ||
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| - | Unless otherwise stated, a Character can only maintain 2 Ongoing Projects.\\ | ||
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| - | There is no hard and fast rule for what Rituals can be converted into Ongoing Projects. Typically, it is for tasks that require time, and can’t otherwise be rushed, like growing mushrooms or converting an ancient tablet.\\ | ||
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| - | The GM has final say on whether or not a Ritual can become on Ongoing Project or not, however it should take into account the Character, the narrative and game play. Common sense should prevail but if all else fails, roll a die.\\ | ||
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| - | Some examples of Rituals that probably should not be converted into Ongoing Projects: Invocations, | ||
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| - | Some examples of Rituals that could be converted into Ongoing Projects: Long Form Repairs on a Vehicle, studying an artefact, translating a message, crafting an item or applying an Upgrade.\\ | ||
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| - | Finally, while it should not be common, perhaps when picking back up an Ongoing Project, if it is particularly difficult or fiddly, the GM may ask for a Multitasking Check. Should this check be failed, it should rarely, if ever, result in the Ritual Failing but instead, maybe the progress is halved or the next Interval’s Check will be taken with Disadvantage. The subsequent Checks may result in the Ritual Failing, as normal. | ||
