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game_mechanics:panic [2026/03/25 09:52] ms_wuntchgame_mechanics:panic [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 ====== Panic ====== ====== Panic ======
-[[:Game Mechanics:Panic#Panic|Panics]] are the representation of a <wrap preview>[[:Character|Character's]]</wrap> mental load pushed past its limits and the accompanying side effects. These side effects range from stress induced Headaches and Distraction all the way up to Sleepless nights and Hysteria, as seen in the table below.\\+[[:Game Mechanics:Panic#Panic|Panics]] are the representation of a <wrap preview>[[:Character|Character's]]</wrap> mental load pushed past its limits and the accompanying side effects. These side effects range from stress induced [[:Game Mechanics:Panic#Panic Table|Headaches]] and [[:Game Mechanics:Panic#Panic Table|Distraction]] all the way up to [[:Game Mechanics:Panic#Panic Table|Sleepless nights]] and [[:Game Mechanics:Panic#Panic Table|Hysteria]], as seen in the table below.\\
 \\ \\
-When prompted to generate a [[:Game Mechanics:Panic#Panic|Panic]] roll a D100. Once a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> is known add any relevant <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]]</wrap>, such as those on the [[:Game Mechanics:Panic#Common Panic Modifiers Table]] below, to find your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Once your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> is calculated, compare it to the [[:Game Mechanics:Panic#Panic Table|Panic Table]] below. You now may either accept the [[:Game Mechanics:Panic#Panic|Panic]] equal to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> or you may use <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, such as <wrap preview>[[:Base Actions:"Not Today!"]]</wrap>, to alter the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>.\\+When prompted to generate a [[:Game Mechanics:Panic#Panic|Panic]] roll a D100. The <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> is your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Compare your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to the [[:Game Mechanics:Panic#Panic Table|Panic Table]] below. Once the [[:Game Mechanics:Panic#Panic|Panic]] you would receive is knownapply any <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> or <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]]</wrap> such as those on the [[:Game Mechanics:Panic#Common Panic Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Panic#Panic|Panic]] and its effects or you may use <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, such as <wrap preview>[[:Base Actions:"Not Today!"]]</wrap>, to alter the outcome.\\
 \\ \\
-When generating a [[Game Mechanics:Panic#Panic|Panic]] you gain a +10 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap> to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> for each previous [[Game Mechanics:Panic#Panic|Panic]] you have suffered in the current [Encounter]. A further +10 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap> is added for each [Scar] you have.\\+When generating a [[:Game Mechanics:Panic#Panic|Panic]] you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> it for each previous [[Game Mechanics:Panic#Panic|Panic]] you have suffered in the current [Encounter]. A further <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> is applied for each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> you have.\\
 \\ \\
-Should you suffer a [[:Game Mechanics:Panic#Panic|Panic]] you have already received in the current [Encounter], <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade]]</wrap> your [[Game Mechanics:Panic#Panic|Panic]] until you recieve an effect you have not already suffered this [Encounter] .\\+Should you suffer a [[:Game Mechanics:Panic#Panic|Panic]] you have already received in the current [Encounter], <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade]]</wrap> your [[Game Mechanics:Panic#Panic|Panic]] until you recieve a <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> you have not already suffered this [Encounter].\\ 
 +\\ 
 +Lasting [[:Game Mechanics:Panic#Panic|Panic]] is called <wrap preview>[[Game Mechanics:Panic:Trauma]]</wrap>. The effects of a <wrap preview>[[Game Mechanics:Panic:Trauma]]</wrap> stay with a <wrap preview>[[:Character]]</wrap> until it is removed through [Rest] or healed by a professional.\\
 \\ \\
 <WRAP center centeralign 600px> <WRAP center centeralign 600px>
-=== Common Panic Modifiers Table === +=== Common Panic Upgrades and Downgrades Table === 
-^  Modifier   Cause  ^ +^  Type & Amount   Cause  ^ 
-|  **+10**  |  Gained for each [Scar] a <wrap preview>[[:Character]]</wrap> has.  | +|  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> a <wrap preview>[[:Character]]</wrap> has.  | 
-|  **+10**  |  Gained for each previous [[Game Mechanics:Panic#Panic|Panic]] suffered in an [Encounter]. +|  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each previous [[Game Mechanics:Panic#Panic|Panic]] suffered in an [Encounter]. 
-|  **+10**  |  When a [[Game Mechanics:Panic#Panic|Panic]] is inflicted by an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> or <wrap preview>[[:Items|Item]]</wrap> with the <wrap preview>[[:Traits:Stressful]]</wrap>, <wrap preview>[[:Traits:Traumatic]]</wrap> or <wrap preview>[[:Traits:Maddening]]</wrap> <wrap preview>[[:Traits]]</wrap>+|  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once, twice or thrice**  |  When a [[Game Mechanics:Panic#Panic|Panic]] is inflicted by an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> or <wrap preview>[[:Items|Item]]</wrap> with the <wrap preview>[[:Traits:Stressful]]</wrap>, <wrap preview>[[:Traits:Traumatic]]</wrap> or <wrap preview>[[:Traits:Maddening]]</wrap> <wrap preview>[[:Traits]]</wrap>
-|  **-5**  |  Gained from the <wrap preview>[[:Traits:Composure]]</wrap>, <wrap preview>[[:Traits:Poise]]</wrap> and <wrap preview>[[:Traits:Stoic]]</wrap> <wrap preview>[[:Traits]]</wrap> |+|  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade]]</wrap> once**  |  From the <wrap preview>[[:Traits:Composure]]</wrap>, <wrap preview>[[:Traits:Poise]]</wrap> and <wrap preview>[[:Traits:Stoic]]</wrap> <wrap preview>[[:Traits]]</wrap> |
 </WRAP>  </WRAP>
-**Example**: Jim the Enforcer has just been prompted to generate a [[Game Mechanics:Panic#Panic|Panic]]. Jim has already suffered 1 [[Game Mechanics:Panic#Panic|Panic]] in this [Encounter] so adds a +10 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap> to his test. Jim also has a pre-existing [Scar] so adds an additional +10 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap>. Jim rolls a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 65 on his D100, for combined <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 85. Consulting the [[Game Mechanics:Panic#Panic Table|Panic Table]] a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 85 would mean Jim suffers the effects of **Rocked**. Jim accepts the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> gaining the [Fazed<wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> until his next [Rest].+**Example**: Jim the Enforcer has just been prompted to generate a [[Game Mechanics:Panic#Panic|Panic]]. Jim has already suffered 1 [[Game Mechanics:Panic#Panic|Panic]] in this [Encounter] so will <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> his outcome once. Jim also has a pre-existing <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> so will <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> his outcome an additional time. Jim rolls a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 65 on his D100. Consulting the [[Game Mechanics:Panic#Panic Table|Panic Table]] a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 65 would mean Jim suffers the effects of [[Game Mechanics:Panic#Panic Table|Depleted]]. Jim must <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> this outcome twice and would instead suffer the effects of [[Game Mechanics:Panic#Panic Table|Heart Palpatations]]. Jim accepts the [[Game Mechanics:Panic#Panic|Panic]], suffering the effects of [[Game Mechanics:Panic#Panic Table|Heart Palpatations]].
  
-**Please Note**: [[Game Mechanics:Panic#Panic|Panics]] are generally caused by being reduced to 0 <wrap preview>[[Ratings:Strain]]</wrap> or some instances of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, see their pages for more information.+**Please Note**: [[Game Mechanics:Panic#Panic|Panics]] are generally caused by being reduced to 0 <wrap preview>[[Ratings:Strain]]</wrap> or some instances of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Dangerous]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>, see their pages for more information.
  
 ==== Panic Table ==== ==== Panic Table ====
 {{page>[[:Tables:Panic Table]]&noheader&inline}} {{page>[[:Tables:Panic Table]]&noheader&inline}}
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - April 2026\\
 +  * Flat integer Bonus changed to Upgrade and Downgrade.
 +</WRAP>