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game_mechanics:panic [2026/04/27 13:41] ms_wuntchgame_mechanics:panic [2026/06/12 10:52] (current) – external edit 127.0.0.1
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 When prompted to generate a [[:Game Mechanics:Panic#Panic|Panic]] roll a D100. The <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> is your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Compare your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to the [[:Game Mechanics:Panic#Panic Table|Panic Table]] below. Once the [[:Game Mechanics:Panic#Panic|Panic]] you would receive is known, apply any <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> or <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]]</wrap> such as those on the [[:Game Mechanics:Panic#Common Panic Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Panic#Panic|Panic]] and its effects or you may use <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, such as <wrap preview>[[:Base Actions:"Not Today!"]]</wrap>, to alter the outcome.\\ When prompted to generate a [[:Game Mechanics:Panic#Panic|Panic]] roll a D100. The <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> is your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap>. Compare your <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> to the [[:Game Mechanics:Panic#Panic Table|Panic Table]] below. Once the [[:Game Mechanics:Panic#Panic|Panic]] you would receive is known, apply any <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgrades]]</wrap> or <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Downgrade|Downgrades]]</wrap> such as those on the [[:Game Mechanics:Panic#Common Panic Upgrades and Downgrades Table]] below. You now may either accept the [[:Game Mechanics:Panic#Panic|Panic]] and its effects or you may use <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap>, such as <wrap preview>[[:Base Actions:"Not Today!"]]</wrap>, to alter the outcome.\\
 \\ \\
-When generating a [[Game Mechanics:Panic#Panic|Panic]] you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> it for each previous [[Game Mechanics:Panic#Panic|Panic]] you have suffered in the current [Encounter]. A further <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> is applied for each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> you have.\\+When generating a [[:Game Mechanics:Panic#Panic|Panic]] you <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> it for each previous [[Game Mechanics:Panic#Panic|Panic]] you have suffered in the current [Encounter]. A further <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> is applied for each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> you have.\\
 \\ \\
 Should you suffer a [[:Game Mechanics:Panic#Panic|Panic]] you have already received in the current [Encounter], <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade]]</wrap> your [[Game Mechanics:Panic#Panic|Panic]] until you recieve a <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> you have not already suffered this [Encounter].\\ Should you suffer a [[:Game Mechanics:Panic#Panic|Panic]] you have already received in the current [Encounter], <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade]]</wrap> your [[Game Mechanics:Panic#Panic|Panic]] until you recieve a <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> you have not already suffered this [Encounter].\\
 +\\
 +Lasting [[:Game Mechanics:Panic#Panic|Panic]] is called <wrap preview>[[Game Mechanics:Panic:Trauma]]</wrap>. The effects of a <wrap preview>[[Game Mechanics:Panic:Trauma]]</wrap> stay with a <wrap preview>[[:Character]]</wrap> until it is removed through [Rest] or healed by a professional.\\
 \\ \\
 <WRAP center centeralign 600px> <WRAP center centeralign 600px>
-=== Common Panic Modifiers Table === +=== Common Panic Upgrades and Downgrades Table === 
-^  Modifier   Cause  ^+^  Type & Amount   Cause  ^
 |  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> a <wrap preview>[[:Character]]</wrap> has.  | |  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> a <wrap preview>[[:Character]]</wrap> has.  |
 |  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each previous [[Game Mechanics:Panic#Panic|Panic]] suffered in an [Encounter].  | |  **<wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade]]</wrap> once**  |  For each previous [[Game Mechanics:Panic#Panic|Panic]] suffered in an [Encounter].  |
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 ==== Panic Table ==== ==== Panic Table ====
 {{page>[[:Tables:Panic Table]]&noheader&inline}} {{page>[[:Tables:Panic Table]]&noheader&inline}}
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - April 2026\\
 +  * Flat integer Bonus changed to Upgrade and Downgrade.
 +</WRAP>