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| game_mechanics:perceptions:astral [2026/06/24 14:36] – created ms_wuntch | game_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch |
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| ====== Astral ====== | |
| [[:Game Mechanics:Perceptions:Astral#Astral|Astral]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the winds of magic and their flow through the Meat Space become clear. [[:Game Mechanics:Perceptions:Astral#Astral|Astral]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive the ebb and flow of the Astral space through living things, active magics and even where magic once was. | |
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| ===== Average ===== | |
| {{page>[[:Game Mechanics:Perceptions:Astral:Average Astral]]&noheader&inline}} | |
| <WRAP group> | |
| <WRAP column half> | |
| ===== Oblivious ===== | |
| {{page>[[:Game Mechanics:Perceptions:Astral:Oblivious Astral]]&noheader&inline}} | |
| ===== Acute ===== | |
| {{page>[[:Game Mechanics:Perceptions:Astral:Acute Astral]]&noheader&inline}} | |
| </WRAP> | |
| <WRAP column half> | |
| ===== Dull ===== | |
| {{page>[[:Game Mechanics:Perceptions:Astral:Dull Astral]]&noheader&inline}} | |
| ===== Flawless ===== | |
| {{page>[[:Game Mechanics:Perceptions:Astral:Flawless Astral]]&noheader&inline}} | |
| </WRAP> | |
| </WRAP> | |