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game_mechanics:perceptions:astral [2026/06/24 16:10] ms_wuntchgame_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch
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-====== Astral ====== 
-[[:Game Mechanics:Perceptions:Astral#Astral|Astral]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the winds of magic and their flow through the Meat Space become clear. [[:Game Mechanics:Perceptions:Astral#Astral|Astral]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive the ebb and flow of the Astral space through living things, active magics and even where magic once was. 
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-===== Oblivious ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Oblivious|Oblivious Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Dull ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Dull|Dull Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Average ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Average|Average Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Acute ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Acute|Acute Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Flawless ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Flawless|Flawless Astral]] [[:Game Mechanics:Perceptions|Perception]] ...