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| game_mechanics:perceptions:astral [2026/07/08 11:35] – [Oblivious] ms_wuntch | game_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch | ||
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| - | ====== Astral ====== | ||
| - | [[:Game Mechanics: | ||
| - | |||
| - | ===== Oblivious ===== | ||
| - | [Oblivious Visual] is a level of [Visual] [Perception]. An [Entity] with [Oblivious Visual] lacks the ability to understand the world around them through the intake of refracted light, they cannot discern purely visual stimuli such as written words, datapad screens, depth created by light and shadow, colours or faces and their expressions, | ||
| - | \\ | ||
| - | An [Entity] with [Oblivious Visual] [Perception] gains the following effects: | ||
| - | * When using [Oblivious Visual] as part of a [Roll], that [Roll] will almost always [Automatically Fail], as [Appropriate]. | ||
| - | * [Oblivious Visual] cannot used to draw [Line of Sight], regardless of the [Light Level]. | ||
| - | * [Oblivious Visual] cannot be used to gain any purely [Visual] information. | ||
| - | ===== Dull ===== | ||
| - | A [[:Game Mechanics: | ||
| - | ===== Average ===== | ||
| - | A [[:Game Mechanics: | ||
| - | ===== Acute ===== | ||
| - | A [[:Game Mechanics: | ||
| - | ===== Flawless ===== | ||
| - | A [[:Game Mechanics: | ||
