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game_mechanics:perceptions:astral [2026/07/08 11:35] – [Oblivious] ms_wuntchgame_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch
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-====== Astral ====== 
-[[:Game Mechanics:Perceptions:Astral#Astral|Astral]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the winds of magic and their flow through the Meat Space become clear. [[:Game Mechanics:Perceptions:Astral#Astral|Astral]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive the ebb and flow of the Astral space through living things, active magics and even where magic once was. 
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-===== Oblivious ===== 
-[Oblivious Visual] is a level of [Visual] [Perception]. An [Entity] with [Oblivious Visual] lacks the ability to understand the world around them through the intake of refracted light, they cannot discern purely visual stimuli such as written words, datapad screens, depth created by light and shadow, colours or faces and their expressions, as [Appropriate]. In addition they lack the ability to observe and distinguish disinct objects and people at any distance.\\ 
-\\ 
-An [Entity] with [Oblivious Visual] [Perception] gains the following effects: 
-  * When using [Oblivious Visual] as part of a [Roll], that [Roll] will almost always [Automatically Fail], as [Appropriate]. 
-  * [Oblivious Visual] cannot used to draw [Line of Sight], regardless of the [Light Level]. 
-  * [Oblivious Visual] cannot be used to gain any purely [Visual] information. 
-===== Dull ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Dull|Dull Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Average ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Average|Average Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Acute ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Acute|Acute Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Flawless ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Flawless|Flawless Astral]] [[:Game Mechanics:Perceptions|Perception]] ...