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game_mechanics:perceptions:astral [2026/07/08 11:39] – [Dull] ms_wuntchgame_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch
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-====== Astral ====== 
-[[:Game Mechanics:Perceptions:Astral#Astral|Astral]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the winds of magic and their flow through the Meat Space become clear. [[:Game Mechanics:Perceptions:Astral#Astral|Astral]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive the ebb and flow of the Astral space through living things, active magics and even where magic once was. 
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-===== Oblivious ===== 
-[Oblivious Visual] is a level of [Visual] [Perception]. An [Entity] with [Oblivious Visual] lacks the ability to understand the world around them through the intake of refracted light, they cannot discern purely visual stimuli such as written words, datapad screens, depth created by light and shadow, colours or faces and their expressions, as [Appropriate]. In addition they lack the ability to observe and distinguish disinct objects and people at any distance.\\ 
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-An [Entity] with [Oblivious Visual] [Perception] gains the following effects: 
-  * When using [Oblivious Visual] as part of a [Roll], that [Roll] will almost always [Automatically Fail], as [Appropriate]. 
-  * [Oblivious Visual] cannot used to draw [Line of Sight], regardless of the [Light Level]. 
-  * [Oblivious Visual] cannot be used to gain any purely [Visual] information. 
-===== Dull ===== 
-[Dull Visual] is a level of [Visual] [Perception]. An [Entity] with [Dull Visual] [Perception] has a weakened ability to intake the refracted light from the world around them, they are hindered in their understanding of visual stimuli such as written words, datapad screens, depth created by light and shadow or colours. In addition the distance they can observe and distinguish distinct objects and people is severely shortened. Much of this information requires strong light or large print to interpret without difficulty. 
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-An [Entity] with [Dull Visual] [Perception] gains the following effects: 
-  * When using [Dull Visual] as part of a [Roll] gain [Disadvantage], as [Appropiate]. Different [Light Levels] may also alter this, as [Appropriate]. 
-    * **Please Note**: The effect of [Light Levels] on [LoS] are also a good indicator for how they may affect the above [Rolls]. 
-  * In [Bright Light], [Dull Visual] can be used to draw [Line of Sight]. 
-  * In [Neutral Light], [Dull Visual] can be used to draw [Line of Sight], gaining [Disadvantage] to [Attacks] performed with this [LoS]. 
-  * In [Dim Light] and lower, [Dull Visual] cannot be used to draw [Line of Sight]. 
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-===== Average ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Average|Average Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Acute ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Acute|Acute Astral]] [[:Game Mechanics:Perceptions|Perception]] ... 
-===== Flawless ===== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Astral#Flawless|Flawless Astral]] [[:Game Mechanics:Perceptions|Perception]] ...