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| game_mechanics:perceptions:astral [2026/07/08 11:39] – [Dull] ms_wuntch | game_mechanics:perceptions:astral [2026/07/21 09:48] (current) – removed ms_wuntch | ||
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| - | ====== Astral ====== | ||
| - | [[:Game Mechanics: | ||
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| - | ===== Oblivious ===== | ||
| - | [Oblivious Visual] is a level of [Visual] [Perception]. An [Entity] with [Oblivious Visual] lacks the ability to understand the world around them through the intake of refracted light, they cannot discern purely visual stimuli such as written words, datapad screens, depth created by light and shadow, colours or faces and their expressions, | ||
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| - | An [Entity] with [Oblivious Visual] [Perception] gains the following effects: | ||
| - | * When using [Oblivious Visual] as part of a [Roll], that [Roll] will almost always [Automatically Fail], as [Appropriate]. | ||
| - | * [Oblivious Visual] cannot used to draw [Line of Sight], regardless of the [Light Level]. | ||
| - | * [Oblivious Visual] cannot be used to gain any purely [Visual] information. | ||
| - | ===== Dull ===== | ||
| - | [Dull Visual] is a level of [Visual] [Perception]. An [Entity] with [Dull Visual] [Perception] has a weakened ability to intake the refracted light from the world around them, they are hindered in their understanding of visual stimuli such as written words, datapad screens, depth created by light and shadow or colours. In addition the distance they can observe and distinguish distinct objects and people is severely shortened. Much of this information requires strong light or large print to interpret without difficulty. | ||
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| - | An [Entity] with [Dull Visual] [Perception] gains the following effects: | ||
| - | * When using [Dull Visual] as part of a [Roll] gain [Disadvantage], | ||
| - | * **Please Note**: The effect of [Light Levels] on [LoS] are also a good indicator for how they may affect the above [Rolls]. | ||
| - | * In [Bright Light], [Dull Visual] can be used to draw [Line of Sight]. | ||
| - | * In [Neutral Light], [Dull Visual] can be used to draw [Line of Sight], gaining [Disadvantage] to [Attacks] performed with this [LoS]. | ||
| - | * In [Dim Light] and lower, [Dull Visual] cannot be used to draw [Line of Sight]. | ||
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| - | ===== Average ===== | ||
| - | A [[:Game Mechanics: | ||
| - | ===== Acute ===== | ||
| - | A [[:Game Mechanics: | ||
| - | ===== Flawless ===== | ||
| - | A [[:Game Mechanics: | ||
