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| game_mechanics:perceptions:digital [2026/06/24 14:45] – created ms_wuntch | game_mechanics:perceptions:digital [2026/07/21 09:48] (current) – removed ms_wuntch |
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| ====== Digital ====== | |
| [[:Game Mechanics:Perceptions:Digital#Digital|Digital]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the data and webspace traffic whizzing around is clear as day, perceiving web servers, IPs and all of the constructed net and how it connects. [[:Game Mechanics:Perceptions:Digital#Digital|Digital]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive net connections, net users and what those users are doing on the net. | |
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| ===== Average ===== | |
| {{page>[[:Game Mechanics:Perceptions:Digital:Average Digital]]&noheader&inline}} | |
| <WRAP group> | |
| <WRAP column half> | |
| ===== Oblivious ===== | |
| {{page>[[:Game Mechanics:Perceptions:Digital:Oblivious Digital]]&noheader&inline}} | |
| ===== Acute ===== | |
| {{page>[[:Game Mechanics:Perceptions:Digital:Acute Digital]]&noheader&inline}} | |
| </WRAP> | |
| <WRAP column half> | |
| ===== Dull ===== | |
| {{page>[[:Game Mechanics:Perceptions:Digital:Dull Digital]]&noheader&inline}} | |
| ===== Flawless ===== | |
| {{page>[[:Game Mechanics:Perceptions:Digital:Flawless Digital]]&noheader&inline}} | |
| </WRAP> | |
| </WRAP> | |