Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |
| game_mechanics:perceptions:digital [2026/06/24 16:14] – ms_wuntch | game_mechanics:perceptions:digital [2026/07/21 09:48] (current) – removed ms_wuntch |
|---|
| ====== Digital ====== | |
| [[:Game Mechanics:Perceptions:Digital#Digital|Digital]] is a method of [[:Game Mechanics:Perceptions|Perception]] where the data and webspace traffic whizzing around is clear as day, perceiving web servers, IPs and all of the constructed net and how it connects. [[:Game Mechanics:Perceptions:Digital#Digital|Digital]] [[:Game Mechanics:Perceptions|Perception]] allows you to perceive net connections, net users and what those users are doing on the net. | |
| |
| ===== Oblivious ===== | |
| A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Digital#Oblivious|Oblivious Digital]] [[:Game Mechanics:Perceptions|Perception]] ... | |
| ===== Dull ===== | |
| A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Digital#Dull|Dull Digital]] [[:Game Mechanics:Perceptions|Perception]] ... | |
| ===== Average ===== | |
| A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Digital#Average|Average Digital]] [[:Game Mechanics:Perceptions|Perception]] ... | |
| ===== Acute ===== | |
| A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Digital#Acute|Acute Digital]] [[:Game Mechanics:Perceptions|Perception]] ... | |
| ===== Flawless ===== | |
| A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Digital#Flawless|Flawless Digital]] [[:Game Mechanics:Perceptions|Perception]] ... | |