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| game_mechanics:perceptions:visual [2026/06/24 14:38] – ms_wuntch | game_mechanics:perceptions:visual [2026/07/21 09:49] (current) – removed ms_wuntch |
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| ====== Visual ====== | |
| [[:Game Mechanics:Perceptions:Visual#Visual|Visual]] is a method of [[:Game Mechanics:Perceptions|Perception]] where refracted light is taken in by some form of organ and interpreted as distinct people, places and things. [[:Game Mechanics:Perceptions:Visual#Visual|Visual]] [[:Game Mechanics:Perceptions|Perception]] allows a large range of information, such as depth of field, fine details, and light gradients to be perceived. It is also heavily impacted by [[:Game Mechanics:Light Level|Light Levels]]. | |
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| <WRAP center 50%> | |
| ===== Average ===== | |
| {{page>[[:Game Mechanics:Perceptions:Visual:Average Visual]]&noheader&inline}} | |
| </WRAP> | |
| <WRAP group> | |
| <WRAP column half> | |
| ===== Oblivious ===== | |
| {{page>[[:Game Mechanics:Perceptions:Visual:Oblivious Visual]]&noheader&inline}} | |
| ===== Acute ===== | |
| {{page>[[:Game Mechanics:Perceptions:Visual:Acute Visual]]&noheader&inline}} | |
| </WRAP> | |
| <WRAP column half> | |
| ===== Dull ===== | |
| {{page>[[:Game Mechanics:Perceptions:Visual:Dull Visual]]&noheader&inline}} | |
| ===== Flawless ===== | |
| {{page>[[:Game Mechanics:Perceptions:Visual:Flawless Visual]]&noheader&inline}} | |
| </WRAP> | |
| </WRAP> | |