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game_mechanics:perceptions:visual [2026/06/24 14:41] ms_wuntchgame_mechanics:perceptions:visual [2026/07/21 09:49] (current) – removed ms_wuntch
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-====== Visual ====== 
-[[:Game Mechanics:Perceptions:Visual#Visual|Visual]] is a method of [[:Game Mechanics:Perceptions|Perception]] where refracted light is taken in by some form of organ and interpreted as distinct people, places and things. [[:Game Mechanics:Perceptions:Visual#Visual|Visual]] [[:Game Mechanics:Perceptions|Perception]] allows a large range of information, such as depth of field, fine details, and light gradients to be perceived. It is also heavily impacted by [[:Game Mechanics:Light Level|Light Levels]]. 
  
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-===== Average ===== 
-{{page>[[:Game Mechanics:Perceptions:Visual:Average Visual]]&noheader&inline}} 
- 
-<WRAP group> 
-<WRAP column half> 
-===== Oblivious ===== 
-{{page>[[:Game Mechanics:Perceptions:Visual:Oblivious Visual]]&noheader&inline}} 
-===== Acute ===== 
-{{page>[[:Game Mechanics:Perceptions:Visual:Acute Visual]]&noheader&inline}} 
-</WRAP> 
-<WRAP column half> 
-===== Dull ===== 
-{{page>[[:Game Mechanics:Perceptions:Visual:Dull Visual]]&noheader&inline}} 
-===== Flawless ===== 
-{{page>[[:Game Mechanics:Perceptions:Visual:Flawless Visual]]&noheader&inline}} 
-</WRAP> 
-</WRAP>