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game_mechanics:perceptions:visual [2026/06/24 16:47] ms_wuntchgame_mechanics:perceptions:visual [2026/07/21 09:49] (current) – removed ms_wuntch
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-====== Visual ====== 
-[[:Game Mechanics:Perceptions:Visual#Visual|Visual]] is a method of [[:Game Mechanics:Perceptions|Perception]] where refracted light is taken in by some form of organ and interpreted as distinct people, places and things. [[:Game Mechanics:Perceptions:Visual#Visual|Visual]] [[:Game Mechanics:Perceptions|Perception]] allows a large range of information, such as depth of field, fine details, and light gradients to be perceived. It is also heavily impacted by [[:Game Mechanics:Light Level|Light Levels]]. 
  
-====== Oblivious ====== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Visual#Oblivious|Oblivious Visual]] [[:Game Mechanics:Perceptions|Perception]] ... 
-====== Dull ====== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Visual#Dull|Dull Visual]] [[:Game Mechanics:Perceptions|Perception]] ... 
-====== Average ====== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Visual#Average|Average Visual]] [[:Game Mechanics:Perceptions|Perception]] ... 
-====== Acute ====== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Visual#Acute|Acute Visual]] [[:Game Mechanics:Perceptions|Perception]] ... 
-====== Flawless ====== 
-A [[:Game Mechanics:Definitions:Target]] with [[:Game Mechanics:Perceptions:Visual#Flawless|Flawless Visual]] [[:Game Mechanics:Perceptions|Perception]] ...