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game_mechanics:ranking_up [2026/06/25 09:26] ms_ashgame_mechanics:ranking_up [2026/07/01 08:53] (current) ms_wuntch
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 ====== Ranking Up ====== ====== Ranking Up ======
-[[:Game Mechanics:Ranking Up#Ranking Up|Ranking Up]] is a mechanical term. It is the act of increasing a [[:Stats|Stat]], [[:Skills|Skill]], [[:Jobs|Job]], [[:Masteries|Mastery]] or any other form of numerical progression by spending [[Game Mechanics:Definitions:Experience]], also known as [[Game Mechanics:Definitions:Experience|Exp]].\\+[[:Game Mechanics:Ranking Up#Ranking Up|Ranking Up]] is a mechanical term. It is the act of increasing a [[:Stats|Stat]], [[:Skills|Skill]], [[:Jobs|Job]], [Mastery] or any other form of numerical progression by spending [[Game Mechanics:Definitions:Experience]], also known as [[Game Mechanics:Definitions:Experience|Exp]].\\
 \\ \\
-To [[:Game Mechanics:Ranking Up#Ranking Up|Rank Up]] you must spend accrued [[:Game Mechanics:Definitions:Experience]] based on the [[:Game Mechanics:Definitions:Rank]] and type of progression being [[:Game Mechanics:Ranking Up#Ranking Up|Ranked Up]] as per the table below.\\+To [[:Game Mechanics:Ranking Up#Ranking Up|Rank Up]] you must spend accrued [[:Game Mechanics:Definitions:Experience|Exp]] based on the [[:Game Mechanics:Definitions:Rank]] and type of progression being [[:Game Mechanics:Ranking Up#Ranking Up|Ranked Up]] as per the table below.\\
 \\ \\
 ^Type^Cost^Example^ ^Type^Cost^Example^
-|  Gain a  <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Skills|Skill]]</wrap>.  |  **1** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain.  |  If you wish to gain the 4th Rank of <wrap preview>[[:Skills:Tech]]</wrap>, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>.  | +|  Gain a  [[:Game Mechanics:Definitions:Rank]] in a [[:Skills|Skill]].  |  **1** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain.  |  If you wish to gain the 4th Rank of [[:Skills:Tech]], it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]]. 
-|  Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Stats#Mundane Stat]]</wrap>.  |  **4** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in excess of your <wrap preview>[[:Stats:Starter Stats|Starter Stat]]</wrap>.  |  If a <wrap preview>[[:Races:Human]]</wrap> with a <wrap preview>[[:Stats:Starter Stats|Starting]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> of 7 wished to gain the 8th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Stats:Brawn]]</wrap>, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, since their <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> was 7, and thus the excess is only 1.  | +|  Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Stats#Mundane Stat]].  |  **4** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] in excess of your [[:Stats:Starter Stats|Starter Stat]].  |  If a [[:Races:Human]] with a [[:Stats:Starter Stats|Starting]] [[:Stats:Brawn]] of 7 wished to gain the 8th [[:Game Mechanics:Definitions:Rank]] of [[:Stats:Brawn]], it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]], since their [[:Stats:Starter Stats|Starter]] [[:Stats:Brawn]] was 7, and thus the excess is only 1.  | 
-|  Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Stats#Mystical Stat]]</wrap>.  |  **5** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in excess of your <wrap preview>[[:Stats:Starter Stats|starter Stat]]</wrap>.  |  If a <wrap preview>[[:Races:Human]]</wrap> with 6 <wrap preview>[[:Stats:Starter Stats|Starting]]</wrap> <wrap preview>[[:Stats:Grit]]</wrap> wished to gain the 7th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Stats:Grit]]</wrap>, it would cost 5 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, since their <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> <wrap preview>[[:Stats:Grit]]</wrap> was 6, and thus the excess is only 1.  | +|  Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Stats#Mystical Stat]].  |  **5** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] in excess of your [[:Stats:Starter Stats|starter Stat]].  |  If a [[:Races:Human]] with 6 [[:Stats:Starter Stats|Starting]] [[:Stats:Grit]] wished to gain the 7th [[:Game Mechanics:Definitions:Rank]] of [[:Stats:Grit]], it would cost 5 [[Game Mechanics:Definitions:Experience|Exp]], since their [[:Stats:Starter Stats|Starter]] [[:Stats:Grit]] was 6, and thus the excess is only 1.  | 
-|  Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Jobs|Job]]</wrap>.  |  **5** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain.  |  If you wished to gain the 2nd <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of the <wrap preview>[[:Jobs:Merc]]</wrap> <wrap preview>[[:Jobs|Job]]</wrap>, it would cost 10 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>. \\ \\ **Please note**: All <wrap preview>[[:Character|Characters]]</wrap> start with 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Therefore obtaining what may be viewed as the "first" <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Jobs|Job]]</wrap> is actually the second and therefore costs 10 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>.  | +|  Gain a [[:Game Mechanics:Definitions:Rank]] in a [[:Jobs|Job]].  |  **5** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain.  |  If you wished to gain the 2nd [[:Game Mechanics:Definitions:Rank]] of the [[:Jobs:Merc]] [[:Jobs|Job]], it would cost 10 [[Game Mechanics:Definitions:Experience|Exp]]. \\ \\ **Please note**: All [[:Character|Characters]] start with 1 [[:Game Mechanics:Definitions:Rank]] in their [[:Game Mechanics:Definitions:Starting Job]]. Therefore obtaining what may be viewed as the "first" [[:Game Mechanics:Definitions:Rank]] in a [[:Jobs|Job]] is actually the second and therefore costs 10 [[Game Mechanics:Definitions:Experience|Exp]]. 
-|  Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a known <wrap preview>[[:Masteries|Mastery]]</wrap>.  |  **3** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain.  |  **Please Note**: When gaining a new <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap>, you also gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> in that <wrap preview>[[:Masteries|Mastery]]</wrap> of equal or lower <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>. \\ \\ If you wished to gain the 5th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[Masteries:Arcana]]</wrap>, it would cost 15 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> and you would gain an <wrap preview>[[Masteries:Arcana]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> of 5th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> or lower. +|  Gain a [[:Game Mechanics:Definitions:Rank]] in a known [Mastery].  |  **3** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] you wish to obtain.  |  **Please Note**: When gaining a new [[:Game Mechanics:Definitions:Rank]] in a [Mastery], you also gain an [[:Game Mechanics:Definitions:Ability]] in that [Mastery] of equal or lower [[:Game Mechanics:Definitions:Rank]]. \\ \\ If you wished to gain the 5th [[:Game Mechanics:Definitions:Rank]] of [Arcana], it would cost 15 [[Game Mechanics:Definitions:Experience|Exp]] and you would gain an [Arcana] [[:Game Mechanics:Definitions:Ability]] of 5th [[:Game Mechanics:Definitions:Rank]] or lower. 
-|  Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a new <wrap preview>[[:Masteries|Mastery]]</wrap>.  |  **X + 1 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>**, where X equals the number of known <wrap preview>[[:Masteries]]</wrap> with at least 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>.  | **Please Note**: When gaining a new <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap>, you also gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> in that <wrap preview>[[:Masteries|Mastery]]</wrap> or equal or lower <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>. \\ \\ If you obtained the first <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in the [[Masteries:Cultivation]] <wrap preview>[[:Masteries|Mastery]]</wrap>, while having at least 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in [[Masteries:Bones]], [[Masteries:Animism]], [[Masteries:Industrial]] and [[Masteries:Stealth]], then it would cost 5 Exp, since X would be equal to 4. You would also gain a [[Masteries:Cultivation]] <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> of 1st <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>  | +|  Gain a [[:Game Mechanics:Definitions:Rank]] in a new [Mastery].  |  **X + 1 [[Game Mechanics:Definitions:Experience|Exp]]**, where X equals the number of known [Masteries] with at least 1 [[:Game Mechanics:Definitions:Rank]].  | **Please Note**: When gaining a new [[:Game Mechanics:Definitions:Rank]] in a [Mastery], you also gain an [[:Game Mechanics:Definitions:Ability]] in that [Mastery] or equal or lower [[:Game Mechanics:Definitions:Rank]]. \\ \\ If you obtained the first [[:Game Mechanics:Definitions:Rank]] in the [Cultivation] [Mastery], while having at least 1 [[:Game Mechanics:Definitions:Rank]] in [Bones], [Animism], [Industrial] and [Stealth], then it would cost 5 Exp, since X would be equal to 4. You would also gain a [Cultivation] [[:Game Mechanics:Definitions:Ability]] of 1st [[:Game Mechanics:Definitions:Rank]] 
-|  Gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> from a known <wrap preview>[[:Masteries|Mastery]]</wrap>.  |  **2** <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> you wish to obtain. \\ \\ In addition, you must have the corresponding <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in the relevant <wrap preview>[[:Masteries|Mastery]]</wrap>.  |  If you wished to gain the <wrap preview>[[Masteries:Meat]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap><wrap preview>[[Masteries:Meat:Bull Rush]]</wrap>, which is <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 2, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> and you would need at least 2 <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in the <wrap preview>[[Masteries:Meat]]</wrap> <wrap preview>[[:Masteries|Mastery]]</wrap>.  | +|  Gain an [[:Game Mechanics:Definitions:Ability]] from a known [Mastery].  |  **2** [[Game Mechanics:Definitions:Experience|Exp]] per [[:Game Mechanics:Definitions:Rank]] of [[:Game Mechanics:Definitions:Ability]] you wish to obtain. \\ \\ In addition, you must have the corresponding [[:Game Mechanics:Definitions:Rank|Ranks]] in the relevant [Mastery].  |  If you wished to gain the [Meat] [[:Game Mechanics:Definitions:Ability]], [Bull Rush], which is [[:Game Mechanics:Definitions:Rank]] 2, it would cost 4 [[Game Mechanics:Definitions:Experience|Exp]] and you would need at least 2 [[:Game Mechanics:Definitions:Rank|Ranks]] in the [Meat] [Mastery]. 
-|  Re-training an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> to another.  |  Calculate the cost of the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> you wish to unlearn and the cost of the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> that you wish to replace it with. \\ \\ The cost of the new <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> is equal to the new cost, minus the old cost, plus 1 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, to a minimum of 1 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>.  |  If your <wrap preview>[[:Character]]</wrap> had already obtained the <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> <wrap preview>[[Masteries:Light Arms:Pistol Whip]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> from the <wrap preview>[[Masteries:Light Arms]]</wrap> <wrap preview>[[:Masteries|Mastery]]</wrap>, worth 4 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, and you wished to replace it with the <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> <wrap preview>[[Masteries:Light Arms:Ambush]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>, also from <wrap preview>[[:Masteries:Light Arms]]</wrap>, worth 6 Exp. The cost of retraining would be 6 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, minus 4 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>, plus 1 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap> for a total of 3 <wrap preview>[[Game Mechanics:Definitions:Experience|Exp]]</wrap>.  |+|  Re-training an [[:Game Mechanics:Definitions:Ability]] to another.  |  Calculate the cost of the [[:Game Mechanics:Definitions:Ability]] you wish to unlearn and the cost of the [[:Game Mechanics:Definitions:Ability]] that you wish to replace it with. \\ \\ The cost of the new [[:Game Mechanics:Definitions:Ability]] is equal to the new cost, minus the old cost, plus 1 [[Game Mechanics:Definitions:Experience|Exp]], to a minimum of 1 [[Game Mechanics:Definitions:Experience|Exp]].  |  If your [[:Character]] had already obtained the [[:Game Mechanics:Definitions:Rank]] 2 [Pistol Whip] [[:Game Mechanics:Actions:Action]] from the [Quickdraw] [Mastery], worth 4 [[Game Mechanics:Definitions:Experience|Exp]], and you wished to replace it with the [[:Game Mechanics:Definitions:Rank]] 3 [Ambush] [[:Game Mechanics:Actions:Action]], also from [Quickdraw], worth 6 Exp. The cost of retraining would be 6 [[Game Mechanics:Definitions:Experience|Exp]], minus 4 [[Game Mechanics:Definitions:Experience|Exp]], plus 1 [[Game Mechanics:Definitions:Experience|Exp]] for a total of 3 [[Game Mechanics:Definitions:Experience|Exp]].  |