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Rest

At any point where it is reasonable to do so, the party may choose to end the scene with a rest (pending GM approval), doing so has a number of restorative benefits to those who participate and triggers all the same effects as ending a scene normally.

A rest is a substantial break for your character, most commonly sleeping for an evening, but as long as it's Appropriate within the context of the current scene a rest can take many forms, for example a quick power nap in the back of a car or nodding off in a train, think of any transition in an action movie where a large fight scene has just happened and the protagonists take a breather to patch their wounds and recuperate before swiftly moving on.

When Resting somewhere dangerous or while being a group/persons of interest it may be prudent to set up a watch or hide your group with an Appropriate Skill Check as ambushes may interrupt your rest. If your Rest is interrupted you still gain the benefits, but must still deal with the situation before you. The mechanical benefits of a Rest are as follows:

  • Restore [Health] equal to your [Brawn] as long as you have no existing [Injuries], otherwise reduce the [Severity] of 1 [Injury] by an amount equal to your [Brawn] instead.
  • Restore [Mana] equal to your [Current] [Hokum].
  • Restore 1 [Grit Point].
  • Restore any lost [Strain].
  • Lose [Priority].
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