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Rest

Once per [Scene], or as it ends, the [Players] may choose to [Rest], as [Appropriate]. Doing so has several restorative benefits to [Characters] who participate.

A rest is a break for a [Character], most commonly taking a meal, treating wounds or taking time to relax and process recent events. A [Rest] can take many forms, as long as it's Appropriate within the context of the current [Scene], for example a quick power nap in the back of a car, nodding off in a train, eating a soydog at a cart or kicking a can around under an overpass.

The benefits of a Rest are as follows:

  • Restore [Health] equal to your [Brawn].
  • Any excess [Health] that would be restored, will reduce the [Severity] of your oldest [Injury], instead.
  • Restore your [Strain] to full.
  • Reduce the [Severity] of your oldest [Trauma] by an amount equal to your [Panache].
  • Lose [Priority] and reset [Morale] to [Neutral].
  • You can spend unspent [Exp] to [Rank Up].

Changelog

Version 0.5c - June 2026 changes here

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