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Rest

Once per Scene, or as it ends, the Players may choose to Rest, as Appropriate. Doing so has several restorative benefits to Characters who participate.

A rest is a break for a Character, most commonly taking a meal, treating wounds or taking time to relax and process recent events. A [Rest] can take many forms, as long as it's Appropriate within the context of the current Scene, for example a quick power nap in the back of a car, nodding off in a train, eating a synth-dog at a street cart or taking a drink of water at a stream.

The benefits of a Rest are as follows:

  • Restore Health equal to your Brawn.
  • Any Health restored beyond your maximum instead reduces the Severity of your oldest Injury.
  • Restore your Strain to full.
  • Reduce the Severity of your oldest [Trauma] by an amount equal to your Panache.
  • Lose [Priority] and reset [Morale] to [Neutral].
  • You can spend unspent Exp to Rank Up.

Example: If Johnny Tutorial has a Concussion Injury, Severity: 30, and has 12 out of 16 health remaining. If he has 6 Brawn, when he Rests, he will restore 4 Health and then reduce the Severity of his Concussion by 2.

Changelog

Version 0.5c - June 2026 changes here

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