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game_mechanics:scene [2026/06/19 17:55] ms_ashgame_mechanics:scene [2026/07/28 10:27] (current) ms_wuntch
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 ====== Scene ====== ====== Scene ======
-A [Scene] is a mechanical term used to describe and break the larger segments of the narrative into manageable game play chunks. Scenes are made up of one or more [Encounters], as that is where the bulk of the game is played, however [Scenes] may also include some non-role play moments as well, that might not warrant an [Encounter], such as travel, crafting or shopping and inventory management. A [Scene] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also can be contain smaller locations such as a casino inside of the city or the floors of a science facility.+A [[:Game Mechanics:Scene|Scene]] is a mechanical term used to describe and break the larger segments of the narrative into manageable gameplay chunks. [[:Game Mechanics:Scene|Scenes]] are made up of one or more [[:Game Mechanics:Encounter|Encounters]], as that is where the bulk of the game is played, however [[:Game Mechanics:Scene|Scenes]] may also include some non-role play moments as well, that might not warrant an [[:Game Mechanics:Encounter]], such as travel, crafting or shopping and inventory management. A [[:Game Mechanics:Scene|Scene]] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also be contained to smaller locations such as a casino inside of the city or the floors of a science facility.
  
-The length of an [Scene] is variable and is largely determined by the needs of the story. As a general rule, a [Scene] lasts for the duration of all of the events relating to a specific goal or objective. While the [Game Master] will typically determine when a [Scene] begins and ends, the [Cast] are encouraged to help identify these transitions, as [Appropriate].+The length of [[:Game Mechanics:Scene|Scene]] is variable and is largely determined by the needs of the story. As a general rule, a [[:Game Mechanics:Scene|Scene]] lasts for the duration of all of the events relating to a specific goal or objective. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when a [[:Game Mechanics:Scene|Scene]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]].
  
-At the start of a new [Scene], [Players] should perform a [Swagger] or [Presence] [Test]as [Appropriate], to determine [Morale]. They may also need to perform an [Initiative] or [Reaction] [Testto determine the [Turn Order], as [Appropriate].+At the start of a new [[:Game Mechanics:Scene|Scene]], [[:Game Mechanics:Definitions:Player|Players]] should resolve any triggered [[:Game Mechanics:Definitions:Ability|Abilities]] or advance any non-narrative [[:Game Mechanics:Definitions:Ability|Abilities]] such as [Crafting] [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Game Mechanics:Definitions:Ability:Ritual|Rituals]], before moving onto any specific [[:Game Mechanics:Encounter|Encounters]].
  
-At the end of an [Encounter], several things occur. These are listed below:+At the end of [[:Game Mechanics:Scene|Scene]], several things occur. These are listed below:
  
-Several effects, [Conditions] or [Abilities] may end. +  * Any active [[:Game Mechanics:Encounter]] also ends. 
-[Moraleis set to Neutral and unspent [Priority] is lost+  * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end. 
-[Strainis restored to full+  * The [[:Game Mechanics:Definitions:Player|Players]] may perform a [[:Game Mechanics:Rest]], if they haven't [[:Game Mechanics:Rest|Rested]] this [[:Game Mechanics:Scene|Scene]] and it is [[:Game Mechanics:Definitions:Appropriate]] to do so
-The [GMgives the [Castan [Appropriateamount of [Exp]. +  * The [[:Game Mechanics:Definitions:Character|Characters]] restore [[:Ratings:Mana]] equal to their [[:Stats:Hokum]]
-Certain [Abilities] may trigger. Resolve them as [Appropriate]. +  The [[:Game Mechanics:Definitions:Character|Characters]] restore 1 [[:Ratings:Grit Points|Grit Point]]. 
-The [Players] can resolve this in any order that feels [Appropriate] before moving into the [Encounter] or ending the [Scene].+  * The [[:Game Mechanics:Definitions:Player|Players]] may spend [[:Game Mechanics:Definitions:Experience|Exp]] to advance their [[:Game Mechanics:Definitions:Character]]. 
 +  Certain [[:Game Mechanics:Definitions:Ability|Abilities]] may trigger. Resolve them as [[:Game Mechanics:Definitions:Appropriate]]. 
 + 
 +The [[:Game Mechanics:Definitions:Player|Players]] can resolve these in any order that feels [[:Game Mechanics:Definitions:Appropriate]] before moving onto the next [[:Game Mechanics:Scene|Scene]].