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Scene
The Regular play of Meat space is done in scenes, a scene can consist of as much or as little game and/or roleplay as the GM and the Table see fit, often a long social or combat segment is a singular scene but things like a quick trip to buy some equipment, or the players taking time to have a Long Rest may also be a scene.
Scenes are important as they help segment the flow of gameplay and at the end of them a number of mechanics come into play:
- When the Scene ends features such as Human's “Human spirit” or Elve's “Dreamwaker” Trigger.
- The GM may dish out any EXP for goals achieved by the party in the previous scene.
- EXP may be spent by players including any they gained during this end of scene.
- Any unspent Priority is Lost
- Strain is Fully Restored
