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Scene

A [Scene] is a mechanical term used to describe and break the larger segments of the narrative into manageable game play chunks. Scenes are made up of one or more [Encounters], as that is where the bulk of the game is played, however [Scenes] may also include some non-role play moments as well, that might not warrant an [Encounter], such as travel, crafting or shopping and inventory management. A [Scene] usually encompasses all of the events at a specific location such as a science facility or a city, but it can also can be contain smaller locations such as a casino inside of the city or the floors of a science facility.

The length of an [Scene] is variable and is largely determined by the needs of the story. As a general rule, a [Scene] lasts for the duration of all of the events relating to a specific goal or objective. While the [Game Master] will typically determine when a [Scene] begins and ends, the [Cast] are encouraged to help identify these transitions, as [Appropriate].

At the start of a new [Scene], [Players] should resolve any triggered [Abilities] or advancing any non-narrative [Abilities] such as [Crafting] [Abilities] or [Rituals], before moving onto any specific [Encounters].

At the end of a [Scene], several things occur. These are listed below:

  • Any active [Encounter] also ends.
  • Several effects, [Conditions] or [Abilities] may end.
  • The [Players] may perform a [Rest], if they haven't [Rested] this [Scene] and it is [Appropriate] to do so.
  • The [Players] may spend [Exp] to advance their [Character].
  • Certain [Abilities] may trigger. Resolve them as [Appropriate].

The [Players] can resolve these in any order that feels [Appropriate] before moving onto the next [Scene].

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