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| game_mechanics:spending_experience [2025/11/05 08:59] – fixing links mentle | game_mechanics:spending_experience [2026/06/24 16:35] (current) – removed ms_wuntch | ||
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| - | ====== Spending Experience ====== | ||
| - | To progress your character in power, you must spend Experience Points, more commonly known as Exp. Exp is gained as you play Meat Space in various ways.\\ | ||
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| - | You may Spend any Exp you have during the end of any Scene, although each player has a responsibility to do so in a timely and hopefully diegetic manner.\\ | ||
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| - | The Costs for each form of progression are listed in the table below | ||
| - | ^Type^Cost^ | ||
| - | |**Skill**|Costs **1 Exp per Rank** you wish to obtain. \\ //E.g. if you wish to gain the 4th Rank of [[: | ||
| - | |**Ability**| Costs **2 Exp per Rank** of Ability you wish to obtain. \\ In addition, you must have the corresponding Ranks in the relevant Mastery. \\ //E.g. If you wish to gain the [[Masteries: | ||
| - | |**New Mastery**| Costs **X+1 Exp, where X equals the number of unique Masteries with at least 1 rank**. \\ When a new Mastery Rank is gained, you may also gain a corresponding Ability of equal Rank. \\ //E.g. If you obtained the first Rank in the [[Masteries: | ||
| - | |**Existing Mastery**|Costs **3 Exp per Rank** you wish to obtain. \\ When a new Mastery Rank is gained, you also gain an Ability of equal or lower Rank. \\ //E.g. if you wish to gain the 5th Rank of [[Masteries: | ||
| - | |**Mundane Stat**|Costs **4 Exp per Rank in excess of your Starter Ranks**. \\ //E.g. If a [[Races: | ||
| - | |**Mystical Stat**|Costs **5 Exp per Rank in excess of your Starter Ranks**. \\// E.g. If a human with 6 starting <wrap preview> | ||
| - | |**Job Rank**|Costs **5 Exp per Rank** you wish to obtain. \\ //E.g. if you wish to gain the 2nd Rank of Merc, it would cost 10 Exp. \\ **Please note**; All Characters start with 1 Rank in their Starting Job. Therefore obtaining what some people may view as their " | ||
| - | |**Re-Training an Ability**| Calculate the cost of the Ability you wish to unlearn and the cost of the Ability that you wish to replace it with. \\ The cost of the new Ability is equal to the new cost, minus the old cost, plus 1 Exp (to a minimum of 1 Exp). \\ E.g. If your <wrap preview> | ||
