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| game_mechanics:spending_experience [2026/06/23 12:18] – ms_wuntch | game_mechanics:spending_experience [2026/06/24 16:35] (current) – removed ms_wuntch |
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| ====== Spending Experience ====== | |
| To progress your <wrap preview>[[:Character]]</wrap>, you must spend <wrap preview>[[Game Mechanics:Definitions:Experience Points]]</wrap>, commonly referred to as <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp or XP]]</wrap>. You may spend any <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> you have at the end of any <wrap preview>[[:Scene]]</wrap>.\\ | |
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| The ways in which you can spend <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> and their costs are listed in the table below. | |
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| ^Type^Cost^Example^ | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Skills|Skill]]</wrap>. | **1** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain. | If you wish to gain the 4th Rank of <wrap preview>[[:Skills:Tech]]</wrap>, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>. | | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Stats#Mundane Stat]]</wrap>. | **4** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in excess of your <wrap preview>[[:Stats:Starter Stats|Starter Stat]]</wrap>. | If a <wrap preview>[[:Races:Human]]</wrap> with a <wrap preview>[[:Stats:Starter Stats|Starting]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> of 7 wished to gain the 8th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Stats:Brawn]]</wrap>, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, since their <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> <wrap preview>[[:Stats:Brawn]]</wrap> was 7, and thus the excess is only 1. | | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Stats#Mystical Stat]]</wrap>. | **5** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in excess of your <wrap preview>[[:Stats:Starter Stats|starter Stat]]</wrap>. | If a <wrap preview>[[:Races:Human]]</wrap> with 6 <wrap preview>[[:Stats:Starter Stats|Starting]]</wrap> <wrap preview>[[:Stats:Grit]]</wrap> wished to gain the 7th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Stats:Grit]]</wrap>, it would cost 5 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, since their <wrap preview>[[:Stats:Starter Stats|Starter]]</wrap> <wrap preview>[[:Stats:Grit]]</wrap> was 6, and thus the excess is only 1. | | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Jobs|Job]]</wrap>. | **5** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain. | If you wished to gain the 2nd <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of the <wrap preview>[[:Jobs:Merc]]</wrap> <wrap preview>[[:Jobs|Job]]</wrap>, it would cost 10 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>. \\ \\ **Please note**: All <wrap preview>[[:Character|Characters]]</wrap> start with 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in their <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>. Therefore obtaining what may be viewed as the "first" <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Jobs|Job]]</wrap> is actually the second and therefore costs 10 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>. | | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a known <wrap preview>[[:Masteries|Mastery]]</wrap>. | **3** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> you wish to obtain. | **Please Note**: When gaining a new <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap>, you also gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> in that <wrap preview>[[:Masteries|Mastery]]</wrap> of equal or lower <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>. \\ \\ If you wished to gain the 5th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[Masteries:Arcana]]</wrap>, it would cost 15 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> and you would gain an <wrap preview>[[Masteries:Arcana]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> of 5th <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> or lower. | | |
| | Gain a <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a new <wrap preview>[[:Masteries|Mastery]]</wrap>. | **X + 1 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>**, where X equals the number of known <wrap preview>[[:Masteries]]</wrap> with at least 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>. | **Please Note**: When gaining a new <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in a <wrap preview>[[:Masteries|Mastery]]</wrap>, you also gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> in that <wrap preview>[[:Masteries|Mastery]]</wrap> or equal or lower <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap>. \\ \\ If you obtained the first <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in the [[Masteries:Cultivation]] <wrap preview>[[:Masteries|Mastery]]</wrap>, while having at least 1 <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> in [[Masteries:Bones]], [[Masteries:Animism]], [[Masteries:Industrial]] and [[Masteries:Stealth]], then it would cost 5 Exp, since X would be equal to 4. You would also gain a [[Masteries:Cultivation]] <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> of 1st <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> | | |
| | Gain an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> from a known <wrap preview>[[:Masteries|Mastery]]</wrap>. | **2** <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> per <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> of <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> you wish to obtain. \\ \\ In addition, you must have the corresponding <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in the relevant <wrap preview>[[:Masteries|Mastery]]</wrap>. | If you wished to gain the <wrap preview>[[Masteries:Meat]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, <wrap preview>[[Masteries:Meat:Bull Rush]]</wrap>, which is <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 2, it would cost 4 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> and you would need at least 2 <wrap preview>[[:Game Mechanics:Definitions:Rank|Ranks]]</wrap> in the <wrap preview>[[Masteries:Meat]]</wrap> <wrap preview>[[:Masteries|Mastery]]</wrap>. | | |
| | Re-training an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> to another. | Calculate the cost of the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> you wish to unlearn and the cost of the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> that you wish to replace it with. \\ \\ The cost of the new <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> is equal to the new cost, minus the old cost, plus 1 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, to a minimum of 1 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>. | If your <wrap preview>[[:Character]]</wrap> had already obtained the <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 2 <wrap preview>[[Masteries:Light Arms:Pistol Whip]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> from the <wrap preview>[[Masteries:Light Arms]]</wrap> <wrap preview>[[:Masteries|Mastery]]</wrap>, worth 4 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, and you wished to replace it with the <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> 3 <wrap preview>[[Masteries:Light Arms:Ambush]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>, also from <wrap preview>[[:Masteries:Light Arms]]</wrap>, worth 6 Exp. The cost of retraining would be 6 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, minus 4 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>, plus 1 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap> for a total of 3 <wrap preview>[[Game Mechanics:Definitions:Experience Points|Exp]]</wrap>. | | |