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| game_mechanics:success_and_failure:automatic_failure [2026/07/02 10:31] – [Automatic Failure] ms_ash | game_mechanics:success_and_failure:automatic_failure [2026/07/02 14:16] (current) – [Automatic Failure] ms_wuntch | ||
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| **Please Note**: The effects of some [[:Game Mechanics: | **Please Note**: The effects of some [[:Game Mechanics: | ||
| + | <WRAP group> | ||
| + | <WRAP column half> | ||
| <WRAP notice> | <WRAP notice> | ||
| // | // | ||
| I almost always recommend allowing people to attempt a roll, rather than ruling something impossible, however, sometimes a Cast Member will, for lack of a better term, be a fuckwit. Sometimes, a person really locks in on something that will damage the story or just doesn' | I almost always recommend allowing people to attempt a roll, rather than ruling something impossible, however, sometimes a Cast Member will, for lack of a better term, be a fuckwit. Sometimes, a person really locks in on something that will damage the story or just doesn' | ||
| </ | </ | ||
| + | </ | ||
| + | <WRAP column half> | ||
| <WRAP safety> | <WRAP safety> | ||
| // | // | ||
| - | Rarely if ever should Automatic Failure be chosen as the outcome of a Roll when playing as the GM. Trying to overcome unlikely or even impossible odds is usually alot more fun than being told outright no, you cant do that because i said so, setting high DCs instead and allowing your Cast to try and overcome the task set before them is something i strongly recommend you do instead of resorting to the hard NO that using Automatic Failure is. Also keep in mind, rolling for an impossible task can always lead to humorous or dramatic outcomes and propel | + | Rarely if ever should Automatic Failure be chosen as the outcome of a Roll when playing as the GM. Trying to overcome unlikely or even impossible odds is usually alot more fun than being told outright no, you cant do that because i said so, setting high DCs instead and allowing your Cast to try and overcome the task set before them is something i strongly recommend you do instead of resorting to the hard NO that using Automatic Failure is. Also keep in mind, rolling for an impossible task can always lead to humorous or dramatic outcomes and propel |
| + | </ | ||
| + | </ | ||
| </ | </ | ||
| ==== Changelog ==== | ==== Changelog ==== | ||
