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game_mechanics:success_and_failure:automatic_failure [2026/07/02 13:22] – [Automatic Failure] ms_wuntchgame_mechanics:success_and_failure:automatic_failure [2026/07/02 14:16] (current) – [Automatic Failure] ms_wuntch
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 <WRAP safety> <WRAP safety>
 //**Wuntch's Whatever**// \\ //**Wuntch's Whatever**// \\
-Rarely if ever should Automatic Failure be chosen as the outcome of a Roll when playing as the GM. Trying to overcome unlikely or even impossible odds is usually alot more fun than being told outright no, you cant do that because i said so, setting high DCs instead and allowing your Cast to try and overcome the task set before them is something i strongly recommend you do instead of resorting to the hard NO that using Automatic Failure is. Also keep in mind, rolling for an impossible task can always lead to humorous or dramatic outcomes and propel you story in interesting directions!+Rarely if ever should Automatic Failure be chosen as the outcome of a Roll when playing as the GM. Trying to overcome unlikely or even impossible odds is usually alot more fun than being told outright no, you cant do that because i said so, setting high DCs instead and allowing your Cast to try and overcome the task set before them is something i strongly recommend you do instead of resorting to the hard NO that using Automatic Failure is. Also keep in mind, rolling for an impossible task can always lead to humorous or dramatic outcomes and propel your story in interesting directions!
 </WRAP> </WRAP>
 </WRAP> </WRAP>