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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:success_and_failure:success [2025/11/15 11:22] – mentle | game_mechanics:success_and_failure:success [2026/06/30 17:12] (current) – ms_wuntch |
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| ====== Success ====== | ====== Success ====== |
| [[:Game Mechanics:Success and Failure:Success#Success]] is achieved when equalling or exceeding a set <wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap> with the [Result] of your [Dice Pool] on a <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, or <wrap preview>[[:Game_Mechanics:Save]]</wrap> or in the case of <wrap preview>[[Game_Mechanics:Rituals and Invocations| Rituals or Invocations]]</wrap> equalling or exceeding their [Severity].\\ | [[:Game Mechanics:Success and Failure:Success#Success|Success]] is achieved when equalling or exceeding a set [[:Game Mechanics:Definitions:DC]] with the [[:Game Mechanics:Dice Pool:Total]] of your [[:Game Mechanics:Dice Pool]] on a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] or in the case of [[Game Mechanics:Definitions:Ability:Ritual|Rituals]] and [[:Game Mechanics:Invocation|Invocations]] equalling or exceeding their [[Game Mechanics:Definitions:Ability:Ritual#Severity]].\\ |
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| [[:Game Mechanics:Success and Failure:Success#Success]] can be achieved in other ways as defined by you and your GM as [Appropiate]. | [[:Game Mechanics:Success and Failure:Success#Success|Success]] can be achieved in other ways as defined by the [[:Game Mechanics:Definitions:Cast Member|Cast]] and [[:Game Mechanics:Definitions:Game Master|GM]] as [[:Game Mechanics:Definitions:Appropriate]]. |