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game_mechanics:success_and_failure [2025/05/03 18:45] – created mentlegame_mechanics:success_and_failure [2026/07/01 10:13] (current) ms_wuntch
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-====== Success ====== +====== Success and Failure ====== 
-Success is achieved when meeting(equalling) or exceeding a set Difficulty with your result on a [[Game_Mechanics:Check]], [[Game_Mechanics:Attacks|Attack]], [[Game_Mechanics:Save]][[Game_Mechanics:Rituals and InvocationsRitual or Invocation]], or any other dice roll.\\ +When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] it can: 
-\\ +  *  [[:Game Mechanics:Success and Failure#Success|Succeed]] 
-Success can be achieved in other ways as defined by your GM.+  *  [[:Game Mechanics:Success and Failure#Critical Success|Critically Succeed]] 
 +  *  [[:Game Mechanics:Success and Failure#Automatic Success|Automatically Succeed]] 
 +  *  [[:Game Mechanics:Success and Failure#Failure|Fail]] 
 +  *  [[:Game Mechanics:Success and Failure#Critical Failure|Critically Fail]] 
 +  *  [[:Game Mechanics:Success and Failure#Automatic Failure|Automatically Fail]]  
 +depending on the contextconditions and [[:Game Mechanics:Dice Pool:Total]] of your roll, see below for details on each
 +<WRAP group> 
 +<WRAP column half> 
 +===== Success ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Success]]&noheader&inline}} 
 +===== Critical Success ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Critical Success]]&noheader&inline}} 
 +===== Automatic Success ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Automatic Success]]&noheader&inline}} 
 +</WRAP> 
 +<WRAP column half> 
 +===== Failure ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Failure]]&noheader&inline}} 
 +===== Critical Failure ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Critical Failure]]&noheader&inline}} 
 +===== Automatic Failure ===== 
 +{{page>[[:Game Mechanics:Success and Failure:Automatic Failure]]&noheader&inline}} 
 +</WRAP> 
 +</WRAP> 
  
-====== Failure ====== 
-Failure is achieved when being unable to meet(equal) or exceed a set Difficulty with your result on a [[Game_Mechanics:Check]], [[Game_Mechanics:Attacks|Attack]], [[Game_Mechanics:Save]], [[Game_Mechanics:Rituals and Invocations| Ritual or Invocation]], or any other dice roll.\\ 
-\\ 
-Failure can be achieved in other ways as defined by your GM.