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| game_mechanics:success_and_failure [2025/05/03 18:48] – [Failure] mentle | game_mechanics:success_and_failure [2026/07/01 10:13] (current) – ms_wuntch | ||
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| - | ====== Success ====== | + | ====== Success |
| - | Success is achieved when meeting(equalling) or exceeding a set Difficulty with your result on a [[Game_Mechanics:Check]], [[Game_Mechanics:Attacks|Attack]], [[Game_Mechanics:Save]], [[Game_Mechanics:Rituals | + | When performing |
| - | \\ | + | * |
| - | Success | + | * [[:Game Mechanics: |
| + | * [[:Game Mechanics: | ||
| + | * [[:Game Mechanics: | ||
| + | * [[:Game Mechanics: | ||
| + | * [[:Game Mechanics: | ||
| + | depending on the context, conditions and [[:Game Mechanics: | ||
| + | <WRAP group> | ||
| + | <WRAP column half> | ||
| + | ===== Success | ||
| + | {{page> | ||
| + | ===== Critical Success ===== | ||
| + | {{page> | ||
| + | ===== Automatic Success ===== | ||
| + | {{page> | ||
| + | </ | ||
| + | <WRAP column half> | ||
| + | ===== Failure ===== | ||
| + | {{page> | ||
| + | ===== Critical Failure ===== | ||
| + | {{page> | ||
| + | ===== Automatic Failure ===== | ||
| + | {{page> | ||
| + | </ | ||
| + | </ | ||
| - | ====== Failure ====== | ||
| - | Failure is achieved when being unable to meet(equal) or exceed a set Difficulty with your result on a [[Game_Mechanics: | ||
| - | Failure may also be refred to as being Unsuccessful.\\ | ||
| - | \\ | ||
| - | Failure can be achieved in other ways as defined by your GM. | ||
