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game_mechanics:success_and_failure [2026/07/01 09:59] ms_wuntchgame_mechanics:success_and_failure [2026/07/01 10:13] (current) ms_wuntch
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 ====== Success and Failure ====== ====== Success and Failure ======
-When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] it can either [[:Game Mechanics:Success and Failure:Success]][[:Game Mechanics:Success and Failure#Critical Success|Critically Succeed]] [[:Game Mechanics:Success and Failure#Automatic Success|Automatically Succeed]] or [[:Game Mechanics:Success and Failure#Failure|Fail]][[:Game Mechanics:Success and Failure#Critical Failure|Critically Fail]][[:Game Mechanics:Success and Failure#Automatic Failure|Automatically Fail]] depending on the context, conditions and [[:Game Mechanics:Dice Pool:Total]] of your roll, see below for details on each.+When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], or [[:Game Mechanics:Save]] it can
 +  *  [[:Game Mechanics:Success and Failure#Success|Succeed]] 
 +  *  [[:Game Mechanics:Success and Failure#Critical Success|Critically Succeed]] 
 +  *  [[:Game Mechanics:Success and Failure#Automatic Success|Automatically Succeed]] 
 +  *  [[:Game Mechanics:Success and Failure#Failure|Fail]] 
 +  *  [[:Game Mechanics:Success and Failure#Critical Failure|Critically Fail]] 
 +  *  [[:Game Mechanics:Success and Failure#Automatic Failure|Automatically Fail]]  
 +depending on the context, conditions and [[:Game Mechanics:Dice Pool:Total]] of your roll, see below for details on each.
 <WRAP group> <WRAP group>
 <WRAP column half> <WRAP column half>