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game_mechanics:upgrading_or_downgrading:upgrading_properties [2026/01/20 13:21] ms_wuntchgame_mechanics:upgrading_or_downgrading:upgrading_properties [2026/06/12 10:54] (current) – external edit 127.0.0.1
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 ====== Upgrading Properties ====== ====== Upgrading Properties ======
-When [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgrading]] a <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> advance along the following progression list from your starting <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> and move up once per [[:Game Mechanics:Upgrading or Downgrading#Upgrade]].\\ +When [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgrading]] a <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>advance along the appropiate progression list from your starting <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>. Moving once per [[:Game Mechanics:Upgrading or Downgrading#Upgrade]].\\ 
-<WRAP centeralign+<WRAP center 100%
-**[Trusty] >  [Advantage]   [Reliable]   [Fine]   [Exploding]   [Doubles]   [Perfection]**+|<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >| 
 +^  <wrap preview>[[:Traits:Trusty]]</wrap>  ^>^<wrap preview>[[:Game_Mechanics:Definitions:Property:Advantage]]</wrap>^>^<wrap preview>[[:Traits:Reliable]]</wrap>^>^<wrap preview>[[:Traits:Fine]]</wrap>^>^<wrap preview>[[:Traits:Exploding]]</wrap>^>^<wrap preview>[[:Traits:Doubles]]</wrap>^>^<wrap preview>[[:Traits:Perfection]]</wrap>^
 \\ \\
-^[Fickle]^>^[Disadvantage]^>^[Unreliable]^>^[Poor]^>^[Imploding]^>^[Troubles]^>^[Imperfection]^+|<100% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% 5% 10% >| 
 +^<wrap preview>[[:Traits:Fickle]]</wrap>^>^<wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap>^>^<wrap preview>[[:Traits:Unreliable]]</wrap>^>^<wrap preview>[[:Traits:Poor]]</wrap>^>^<wrap preview>[[:Traits:Imploding]]</wrap>^>^<wrap preview>[[:Traits:Troubles]]</wrap>^>^<wrap preview>[[:Traits:Imperfection]]</wrap>^
 </WRAP> </WRAP>
 \\ \\
-**Example**: If you would be under the effects of an [Advantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> that can be [Upgraded] by gaining another instance of the [Advantage] <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>Then gaining that second instance of [Advantage] would result in the initial [Advantage] being [Upgraded] to [Reliable]. You would now be under the effects of both the [Advantage] and [Reliable] [Properties].\\+**Example**: Olivine the Oricalcai is performing a <wrap preview>[[:Skills:Study]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> under the effects of the <wrap preview>[[:Game_Mechanics:Definitions:Property:Advantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap> due to his <wrap preview>[[Races:Oricalcai#Mastery of Thought]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap>His ally Ted performs the <wrap preview>[[Base Actions:Help]]</wrap> <wrap preview>[[:Game_Mechanics:Actions:Action]]</wrap> to give Olivine another instance of <wrap preview>[[:Game_Mechanics:Definitions:Property:Advantage]]</wrap>. Due to <wrap preview>[[Races:Oricalcai#Mastery of Thought]]</wrap> Olivine's <wrap preview>[[:Game_Mechanics:Definitions:Property:Advantage]]</wrap> is [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]] to <wrap preview>[[:Traits:Reliable]]</wrap>This means Olivine's <wrap preview>[[:Skills:Study]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> is now under the effects of both the <wrap preview>[[:Traits:Reliable]]</wrap> and <wrap preview>[[:Game_Mechanics:Definitions:Property:Advantage]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Property|Properties]]</wrap>.\\
 \\ \\
-The same [Upgrade] progression would be true for the [Disadvantage] and [Unreliable] [Propertiesas well.+The same would be true in the case of <wrap preview>[[:Game_Mechanics:Definitions:Property:Disadvantage]]</wrap> being [[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]] to <wrap preview>[[:Traits:Unreliable]]</wrap>.