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Upgrading Properties
When Upgrading a Property, advance along the appropiate progression list from your starting Property. Moving once per Upgrade.
[Trusty] > [Advantage] > [Reliable] > [Fine] > [Exploding] > [Doubles] > [Perfection]
| [Fickle] | > | [Disadvantage] | > | [Unreliable] | > | [Poor] | > | [Imploding] | > | [Troubles] | > | [Imperfection] |
|---|
Example: If you would be under the effects of an [Advantage] Property that can be [Upgraded] by gaining another instance of the [Advantage] Property. Then gaining that second instance of [Advantage] would result in the initial [Advantage] being [Upgraded] to [Reliable]. You would now be under the effects of both the [Advantage] and [Reliable] [Properties].
Example 2: Oscar the Oricalcai is performing a [Study] [Check] under the effects of the [Advantage] [Property] due to his [Mastery of Thought] [Ability]. His ally Ted performs the [Help] [Action] to give Oscar another instance of [Advantage]. Due to [Mastery of Thought] Oscar's [Advantage] is [Upgraded] to [Reliable]. This means Oscar's [Study] [Check] is now under the effects of both the [Reliable] and [Advantage] [Properties].
The same would be true in the case of [Disadvantage] being [Upgraded] to [Unreliable].
