Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| game_mechanics [2026/04/17 08:49] – ms_wuntch | game_mechanics [2026/07/21 13:42] (current) – [Rules and Game Mechanics] ms_wuntch | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| While each mechanic is under a category this does not mean they are exclusively for that type of gameplay. These categories are more for broad categorisation and organisation.\\ | While each mechanic is under a category this does not mean they are exclusively for that type of gameplay. These categories are more for broad categorisation and organisation.\\ | ||
| \\ | \\ | ||
| - | The following pages will describe exactly how each mechanic works as rules in the game, if there appears to be contradictions or rules not operating as intended at your table you and the other players should feel free to change these rules to meet your needs as <wrap preview>[[Game Mechanics: | + | The following pages will describe exactly how each mechanic works as rules in the game, if there appears to be contradictions or rules not operating as intended at your table you and the other players should feel free to change these rules to meet your needs as [[Game Mechanics: |
| <WRAP group> | <WRAP group> | ||
| <WRAP half Column> | <WRAP half Column> | ||
| ==== General Mechanics ==== | ==== General Mechanics ==== | ||
| - | * <wrap preview>[[:Game Mechanics:Rest]]</ | + | * [[:Game Mechanics:Actions]] |
| - | * <wrap preview>[[:Game Mechanics:Scene]]</ | + | * [[:Game Mechanics:Allies and Enemies]] |
| - | * <wrap preview>[[:Game Mechanics:Session]]</ | + | * [[:Game Mechanics:Automatic Success]] |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Save]]</ | + | * [[:Game Mechanics:Cycles]] |
| - | * <wrap preview>[[:Game Mechanics:Rituals and Invocations]]</ | + | * [[:Game Mechanics:Encounter]] |
| - | * <wrap preview>[[:Game Mechanics:Ritual]]</ | + | * [[:Game Mechanics:Environments]] |
| - | * <wrap preview>[[:Game Mechanics:Spells]]</ | + | * [[:Game Mechanics:Flip a Coin]] |
| - | * <wrap preview>[[:Game Mechanics:Encounter]]</ | + | * [[:Game Mechanics:Invocation]] |
| - | * <wrap preview>[[:Game Mechanics:Actions]]</ | + | * [[:Game Mechanics:Light Level]] |
| - | * <wrap preview>[[:Traits]]</ | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Stat Requirements]]</ | + | * [[:Game Mechanics:Line of Effect]] |
| - | * <wrap preview>[[:Game Mechanics:Proficiencies]]</ | + | * [[:Game Mechanics:Line of Sight]] |
| - | * <wrap preview>[[:Game Mechanics:Resistances]]</ | + | * [[:Game Mechanics:Miscast]] |
| - | * <wrap preview>[[:Game Mechanics:Experience]]</ | + | * [[:Game Mechanics:Movement Types]] |
| - | * <wrap preview>[[:Game Mechanics:Spending Experience]]</ | + | * [[:Game Mechanics:Movement]] |
| - | * <wrap preview>[[:Game Mechanics:Ongoing Projects]]</ | + | * [[:Game Mechanics:Multitasking]] |
| - | * <wrap preview>[[:Game Mechanics:Multitasking]]</ | + | * [[:Game Mechanics:Perceptions]] |
| - | * <wrap preview>[[:Game Mechanics:Line of Effect & Line of Sight]]</ | + | * [[:Game Mechanics:Proficiencies]] |
| - | * <wrap preview>[[:Game Mechanics:Terrain]]</ | + | * [[:Game Mechanics:Project]] |
| - | * <wrap preview>[[:Game Mechanics:Success and Failure]]</ | + | * [[:Game Mechanics:Resistances]] |
| - | * <wrap preview>[[:Game Mechanics:Miscast]]</ | + | * [[:Game Mechanics:Rest]] |
| - | * <wrap preview>[[:Game Mechanics:Allies and Enemies]]</ | + | * [[:Game Mechanics:Ritual]] |
| - | * <wrap preview>[[:Game Mechanics:Perceptions]]</ | + | * [[:Game Mechanics:Save]] |
| - | * <wrap preview>[[:Game Mechanics:Size]]</ | + | * [[:Game Mechanics:Scene]] |
| - | * <wrap preview>[[:Game Mechanics:Cycles]]</ | + | * [[:Game Mechanics:Session]] |
| - | * <wrap preview>[[:Game Mechanics:Movement Types]]</ | + | * [[:Game Mechanics:Size]] |
| - | * <wrap preview>[[:Game Mechanics:Movement]]</ | + | * [[:Game Mechanics:Spell]] |
| - | * <wrap preview>[[:Game Mechanics:Environments]]</ | + | * [[:Game Mechanics:Spending Experience]] |
| - | * <wrap preview>[[:Game Mechanics:Light Level]]</ | + | * [[:Game Mechanics:Stat Requirements]] |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Automatic | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| + | * [[:Game Mechanics: | ||
| + | * [[: | ||
| ==== Dice Mechanics ==== | ==== Dice Mechanics ==== | ||
| - | * <wrap preview>[[:Game Mechanics:Upgrading or Downgrading]]</ | + | * [[:Game Mechanics:Bonus Die]] |
| - | * <wrap preview>[[:Game Mechanics:Dice Pool]]</ | + | * [[:Game Mechanics:Damage Die]] |
| - | * <wrap preview>[[:Game Mechanics:Bonus Die]]</ | + | * [[:Game Mechanics:Definitions: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Definitions: | + | * [[:Game Mechanics:Dice Pool]] |
| - | * <wrap preview>[[:Game Mechanics:Damage Die]]</ | + | * [[:Game Mechanics:Redo]] |
| - | * <wrap preview>[[:Game Mechanics:Redo]]</ | + | * [[:Game Mechanics:Upgrading or Downgrading]] |
| </ | </ | ||
| <WRAP half Column> | <WRAP half Column> | ||
| Line 62: | Line 66: | ||
| ==== Combat Mechanics ==== | ==== Combat Mechanics ==== | ||
| - | * <wrap preview>[[:Game Mechanics:Range]]</ | + | * [[:Game Mechanics:Afflictions]] |
| - | * <wrap preview>[[:Game Mechanics:Attacks]]</ | + | * [[:Game Mechanics:Attack]] |
| - | * <wrap preview>[[:Game Mechanics:Turn Order]]</ | + | * [[:Game Mechanics:Acquired]] |
| - | * <wrap preview>[[:Game Mechanics:Turn Order:Turn]]</ | + | * [[:Game Mechanics:Conceding]] |
| - | * <wrap preview>[[:Game Mechanics:Turn Order:Group Turn Order]]</ | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Priority]]</ | + | * [[:Game Mechanics:Damage]] |
| - | * <wrap preview>[[:Game Mechanics:Damage]]</ | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Damage Mitigation]]</ | + | * [[:Game Mechanics:Environmental Step]] |
| - | * <wrap preview>[[:Game Mechanics:Injuries]]</ | + | * [[:Game Mechanics:Injury]] |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics:Morale]] |
| - | * <wrap preview>[[:Game Mechanics:Conditions]]</ | + | * [[:Game Mechanics:Panic]] |
| - | * <wrap preview>[[:Game Mechanics:Environmental Step]]</ | + | * [[:Game Mechanics: |
| - | ==== Social | + | * [[:Game Mechanics: |
| + | * [[:Game Mechanics:Turn Order:Group Turn Order]] | ||
| + | * [[:Game Mechanics:Turn Order:Turn]] | ||
| + | * [[: | ||
| - | * <wrap preview> | ||
| - | * <wrap preview> | ||
| - | * <wrap preview> | ||
| ==== Item Mechanics ==== | ==== Item Mechanics ==== | ||
| - | * <wrap preview>[[:Game Mechanics:Inventory]]</ | + | * [[:Game Mechanics:Archetype and Subtype]] |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics: | + | * [[:Game Mechanics:Subtype]] |
| + | * [[:Game Mechanics: | ||
| + | * [[:Game Mechanics: | ||
| ==== Vehicle Mechanics ==== | ==== Vehicle Mechanics ==== | ||
| - | * <wrap preview>[[:Game Mechanics:Multi-systems Tax]]</ | + | * [[:Game Mechanics:Malfunctions]] |
| - | * <wrap preview>[[:Game Mechanics:Systems Regen]]</ | + | * [[:Game Mechanics:Multi-systems Tax]] |
| - | * <wrap preview>[[:Game Mechanics:Vehicle Class]]</ | + | * [[:Game Mechanics:Sub-Systems Overload]] |
| - | * <wrap preview>[[:Game Mechanics:Sub-Systems | + | * [[:Game Mechanics: |
| - | * <wrap preview>[[:Game Mechanics:Malfunctions]]</ | + | * [[:Game Mechanics:Vehicle Class]] |
