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game_mechanics [2026/05/19 08:52] ms_wuntchgame_mechanics [2026/07/21 13:42] (current) – [Rules and Game Mechanics] ms_wuntch
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 +====== Rules and Game Mechanics ======
 +
 +This is the main directory of rules and game mechanics.\\
 +\\
 +While each mechanic is under a category this does not mean they are exclusively for that type of gameplay. These categories are more for broad categorisation and organisation.\\
 +\\
 +The following pages will describe exactly how each mechanic works as rules in the game, if there appears to be contradictions or rules not operating as intended at your table you and the other players should feel free to change these rules to meet your needs as [[Game Mechanics:Definitions:Appropriate]].
 +<WRAP group>
 +<WRAP half Column>
 +==== General Mechanics ====
 +
 +  * [[:Game Mechanics:Actions]]
 +  * [[:Game Mechanics:Allies and Enemies]]
 +  * [[:Game Mechanics:Automatic Success]]
 +  * [[:Game Mechanics:Check]]
 +  * [[:Game Mechanics:Cycles]]
 +  * [[:Game Mechanics:Encounter]]
 +  * [[:Game Mechanics:Environments]]
 +  * [[:Game Mechanics:Flip a Coin]]
 +  * [[:Game Mechanics:Invocation]]
 +  * [[:Game Mechanics:Light Level]]
 +  * [[:Game Mechanics:Line of Effect & Line of Sight]]
 +  * [[:Game Mechanics:Line of Effect]]
 +  * [[:Game Mechanics:Line of Sight]]
 +  * [[:Game Mechanics:Miscast]]
 +  * [[:Game Mechanics:Movement Types]]
 +  * [[:Game Mechanics:Movement]]
 +  * [[:Game Mechanics:Multitasking]]
 +  * [[:Game Mechanics:Perceptions]]
 +  * [[:Game Mechanics:Proficiencies]]
 +  * [[:Game Mechanics:Project]]
 +  * [[:Game Mechanics:Resistances]]
 +  * [[:Game Mechanics:Rest]]
 +  * [[:Game Mechanics:Ritual]]
 +  * [[:Game Mechanics:Save]]
 +  * [[:Game Mechanics:Scene]]
 +  * [[:Game Mechanics:Session]]
 +  * [[:Game Mechanics:Size]]
 +  * [[:Game Mechanics:Spell]]
 +  * [[:Game Mechanics:Spending Experience]]
 +  * [[:Game Mechanics:Stat Requirements]]
 +  * [[:Game Mechanics:Success and Failure]]
 +    * [[:Game Mechanics:Success and Failure:Automatic Failure]]
 +    * [[:Game Mechanics:Success and Failure:Automatic Success]]
 +    * [[:Game Mechanics:Success and Failure:Critical Failure]]
 +    * [[:Game Mechanics:Success and Failure:Critical Success]]
 +    * [[:Game Mechanics:Success and Failure:Failure]]
 +    * [[:Game Mechanics:Success and Failure:Success]]
 +  * [[:Game Mechanics:Terrain]]
 +  * [[:Traits]]
 +
 +==== Dice Mechanics ====
 +
 +  * [[:Game Mechanics:Bonus Die]]
 +  * [[:Game Mechanics:Damage Die]]
 +  * [[:Game Mechanics:Definitions:Property:Advantage]]
 +  * [[:Game Mechanics:Definitions:Property:Disadvantage]]
 +  * [[:Game Mechanics:Definitions:Property]]
 +  * [[:Game Mechanics:Dice Pool]]
 +  * [[:Game Mechanics:Redo]]
 +  * [[:Game Mechanics:Upgrading or Downgrading]]
 +
 +</WRAP>
 +<WRAP half Column>
 +
 +==== Combat Mechanics ====
 +
 +  * [[:Game Mechanics:Afflictions]]
 +  * [[:Game Mechanics:Attack]]
 +  * [[:Game Mechanics:Acquired]]
 +  * [[:Game Mechanics:Conceding]]
 +  * [[:Game Mechanics:Conditions]]
 +  * [[:Game Mechanics:Damage]]
 +  * [[:Game Mechanics:Damage Mitigation]]
 +  * [[:Game Mechanics:Environmental Step]]
 +  * [[:Game Mechanics:Injury]]
 +  * [[:Game Mechanics:Morale]]
 +  * [[:Game Mechanics:Panic]]
 +  * [[:Game Mechanics:Range]]
 +  * [[:Game Mechanics:Squads]]
 +  * [[:Game Mechanics:Turn Order:Group Turn Order]]
 +  * [[:Game Mechanics:Turn Order:Turn]]
 +  * [[:Game Mechanics:Turn Order]]
 +
 +==== Item Mechanics ====
 +
 +  * [[:Game Mechanics:Archetype and Subtype]]
 +  * [[:Game Mechanics:Archetype]]
 +  * [[:Game Mechanics:Subtype]]
 +  * [[:Game Mechanics:Inventory]]
 +  * [[:Game Mechanics:Upgrading class of Weapons]]
 +
 +==== Vehicle Mechanics ====
 +
 +  * [[:Game Mechanics:Malfunctions]]
 +  * [[:Game Mechanics:Multi-systems Tax]]
 +  * [[:Game Mechanics:Sub-Systems Overload]]
 +  * [[:Game Mechanics:Systems Regen]]
 +  * [[:Game Mechanics:Vehicle Class]]
 +
 +
 +</WRAP>
 +</WRAP>
 +===== Definitions =====
 +{{page>[[:Game Mechanics:Definitions]]&noheader&inline}}