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| items:apparel:adamantine_armour [2025/09/24 10:31] – created mentle | items:apparel:adamantine_armour [2026/06/12 10:55] (current) – external edit 127.0.0.1 |
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| ^Adamantine Armour^^^^^ | ^Adamantine Armour^^^^^ |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Heavy| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Heavy| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,000,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Armour / Ward]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Speed Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Armour / Ward]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Speed Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 8 | 20 / 10 | -1 | -4 | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 20 / 10 | -1 | -4 | - | |
| ^Traits ||||| | ^Traits ||||| |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^Effects||||| |
| |Any time you perform a [[:Game_Mechanics:Save]], you do so under the effects of the <wrap preview>[[:Traits:Trusty]]</wrap> Property. \\ \\ In addition, whenever you roll an [[:Game_Mechanics:Injuries|Injury]], apply a -50 to the result. \\ \\ Furthermore, any time a Weapon [[:Game_Mechanics:Attacks|Attack]] achieves [[:Game_Mechanics:Critical_Success]] against you, you may automatically [[:Game_Mechanics:Upgrading_or_Downgrading_Dice|Downgrade]] it.||||| | |Any time you perform a [[:Game_Mechanics:Save]], you do so under the effects of the <wrap preview>[[:Traits:Trusty]]</wrap> Property. \\ \\ In addition, whenever you roll an [[:Game_Mechanics:Injuries|Injury]], apply a -50 to the result. \\ \\ Furthermore, any time a Weapon [[:Game_Mechanics:Attacks|Attack]] achieves [[:Game_Mechanics:Critical_Success]] against you, you may automatically [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it.||||| |
| </WRAP> | </WRAP> |