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| items:apparel:apparel_mods:aesthetic_plating [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:aesthetic_plating [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Aesthetic Plating ====== | ====== Aesthetic Plating ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Aesthetic Plating ^^^^^ |
| ^Aesthetic Plating^^^^^ | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 1 | 1 | 10,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 1 | 5,000c | - | | | Mk.2 | [Brawn]: 1 | 1 | 40,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 1 | 20,000c | - | | | Mk.3 | [Brawn]: 1 | 1 | 90,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 2 | 45,000c | - | | | Mk.4 | [Brawn]: 1 | 1 | 160,000c | - | |
| | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 2 | 80,000c | - | | | Mk.5 | [Brawn]: 1 | 1 | 250,000c | - | |
| | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 1 | 3 | 125,000c | - | | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Plating] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], you gain 1/2/3/4/5 [Ego] at Mk. 1/2/3/4/5, respectively. \\ \\ In addition you may add a bonus D4/D6/D8/D10/D12 to [Swagger] [Checks] you perform at Mk. 1/2/3/4/5, respectively.||||| |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> increase your [[:Shortcuts#Ego]] by 1/2/3/4/5 with Mk. 1/2/3/4/5 respectively. \\ \\ In addition you may add a bonus D4/D6/D8/D10/D12 to [[:Shortcuts#Swagger]] [[:Game_Mechanics:Check|Checks]] you perform with Mk. 1/2/3/4/5 respectively.||||| | |
| </WRAP> | </WRAP> |