| Next revision | Previous revision |
| items:apparel:apparel_mods:disposable_kinetic_plating [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:disposable_kinetic_plating [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
|---|
| ====== Disposable Kinetic Plating ====== | ====== Disposable Kinetic Plating ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Disposable Kinetic Plating ^^^^^ |
| ^Disposable Kinetic Plating^^^^^ | ^ [Mammon Swarve Financial] - //We make greed look good!// ||||| |
| ^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 3 | 1 | 5,000c | 200c | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 1 | 10,000c | 200c | | | Mk.2 | [Brawn]: 5 | 1 | 40,000c | 400c | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | 2 | 80,000c | 400c | | | Mk.3 | [Brawn]: 7 | 1 | 135,000c | 600c | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 7 | 3 | 270,000c | 600c | | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Plating] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], you ignore the first instance of [Meat] or [A.P. Damage] you would recieve, per [Encounter]. \\ \\ At Mk. 2 and 3 you also ignore a second and third instance of [Meat] or [A.P. Damage], respectively, per [Encounter]. ||||| |
| |The first one/two/three time/s (at Mk. 1/2/3 respectively) you are [[:Game_Mechanics:Success and Failure|Successfully Attacked]] in an [[:Game_Mechanics:Encounter]], you automatically [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it. \\ (// Note: If this Attack would achieve [[:Game_Mechanics:Critical_Success]], the [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] would turn it into a standard [[:Game_Mechanics:Success and Failure|Successfull Attack]], as normal. The Player is free to perform the <wrap preview>[[:Base_Actions:Mettle]]</wrap> Action as normal to [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it further if they wish// ).||||| | |
| </WRAP> | </WRAP> |