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items:apparel:apparel_mods:disposable_kinetic_plating [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:disposable_kinetic_plating [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Disposable Kinetic Plating ====== ====== Disposable Kinetic Plating ======
 <WRAP center 700px> <WRAP center 700px>
-|< - 20% 20% 20% 20% 20% >| + Disposable Kinetic Plating  ^^^^^ 
-^Disposable Kinetic Plating^^^^^ + [Mammon Swarve Financial] - //We make greed look good!//  ||||| 
-^[[:Corporations#Mammon Swarve Financial|Mammon Swarve Financial]] - //We make greed look good!//||||| +^[Archetype]|  [Armour], [Clothing\\ & [Robes]  | ^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial+ [Mk  [Requirement]   [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 3  |  1  |  5,000c  |  200c  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  1  |  10,000c  |  200c  | +|  Mk.2  |  [Brawn]: 5  |   |  40,000c  |  400c  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 5  |   |  80,000c  |  400c  | +|  Mk.3  |  [Brawn]: 7  |   |  135,000c  |  600c  | 
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 7  |   |  270,000c  |  600c  | + [Traits]  ||||| 
-^Traits ||||| +|  [Unique Plating]  ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], you ignore the first instance of [Meat] or [A.P. Damageyou would recieve, per [Encounter]. \\ \\ At Mk. 2 and 3 you also ignore a second and third instance of [Meator [A.P. Damage], respectively, per [Encounter]. |||||
-|The first one/two/three time/s (at Mk. 1/2/3 respectively) you are [[:Game_Mechanics:Success and Failure|Successfully Attacked]] in an [[:Game_Mechanics:Encounter]], you automatically [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it. \\ (// Note: If this Attack would achieve [[:Game_Mechanics:Critical_Success]], the [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] would turn it into a standard [[:Game_Mechanics:Success and Failure|Successfull Attack]], as normal. The Player is free to perform the <wrap preview>[[:Base_Actions:Mettle]]</wrap> Action as normal to [[:Game_Mechanics:Upgrading_or_Downgrading|Downgrade]] it further if they wish// ).|||||+
 </WRAP> </WRAP>