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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| items:apparel:apparel_mods:disposable_kinetic_plating [2026/05/26 11:40] – ms_wuntch | items:apparel:apparel_mods:disposable_kinetic_plating [2026/06/12 10:57] (current) – external edit 127.0.0.1 | ||
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| Line 3: | Line 3: | ||
| ^ Disposable Kinetic Plating | ^ Disposable Kinetic Plating | ||
| ^ [Mammon Swarve Financial] - //We make greed look good!// | ^ [Mammon Swarve Financial] - //We make greed look good!// | ||
| - | ^[Archetype]| | + | ^[Archetype]| |
| ^ [Mk] ^ [Requirement] | ^ [Mk] ^ [Requirement] | ||
| | Mk.1 | [Brawn]: 3 | 1 | 5, | | Mk.1 | [Brawn]: 3 | 1 | 5, | ||
| Line 11: | Line 11: | ||
| | [Unique - Plating] | | [Unique - Plating] | ||
| ^ Effects | ^ Effects | ||
| - | |While the [Modded] [Apparel] is [Equipped], you ignore the first instance of [Meat] or [A.P. Damage] you would recieve, per [Encounter]. \\ \\ At Mk. 2 and 3 you also ignore a second and third instance of [Meat] or [A.P. Damage] per [Encounter]. ||||| | + | |While the [Modded] [Apparel] is [Equipped], you ignore the first instance of [Meat] or [A.P. Damage] you would recieve, per [Encounter]. \\ \\ At Mk. 2 and 3 you also ignore a second and third instance of [Meat] or [A.P. Damage], respectively, |
| </ | </ | ||
