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items:apparel:apparel_mods:electrified_defense_system [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:electrified_defense_system [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== Electrified Defense System ====== ====== Electrified Defense System ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Electrified Defense System  ^^^^^ 
-^Electrified Defense System^^^^^ + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Heavy], [Industrial] \\ & [Medium]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial+ [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| + [Brawn]: 3    | |  50,000c  |  10c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], whenever an [Adjacent] [Target] [Successfully] [Attacks] you with a [Weapon][Spell] or [Invocation], you may deal D4 [A.PDamage] to the [Target], before the [Attack] is resolved. \\ \\ If this [Damage] would cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is canceled.|||||
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> target, you may deal D4 [[:Game_Mechanics:Damage#A.P Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. \\ \\ If this [[:Game_Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropriate, the [[:Game_Mechanics:Attacks|Attack]] is canceled.|||||+
 </WRAP> </WRAP>