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| items:apparel:apparel_mods:electrified_defense_system [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:electrified_defense_system [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== Electrified Defense System ====== | ====== Electrified Defense System ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Electrified Defense System ^^^^^ |
| ^Electrified Defense System^^^^^ | ^ [WyvernWorks Studios] - //Your childhood, copyrighted.// ||||| |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial] \\ & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | | [Brawn]: 3 | 2 | | 50,000c | 10c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], whenever an [Adjacent] [Target] [Successfully] [Attacks] you with a [Weapon], [Spell] or [Invocation], you may deal D4 [A.P. Damage] to the [Target], before the [Attack] is resolved. \\ \\ If this [Damage] would cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is canceled.||||| |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> target, you may deal D4 [[:Game_Mechanics:Damage#A.P Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. \\ \\ If this [[:Game_Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropriate, the [[:Game_Mechanics:Attacks|Attack]] is canceled.||||| | |
| </WRAP> | </WRAP> |