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| items:apparel:apparel_mods:external_carbon_plating [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:external_carbon_plating [2026/06/12 10:57] (current) – external edit 127.0.0.1 |
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| ====== External Carbon Plating ====== | ====== External Carbon Plating ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ External Carbon Plating ^^^^^ |
| ^External Carbon Plating^^^^^ | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Armour], [Clothing], \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial] \\ & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 3 | 2 | 2,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | 2 | 2,000c | - | | | Mk.2 | [Brawn]: 5 | 2 | 16,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | 3 | 16,000c | - | | | Mk.3 | [Brawn]: 7 | 2 | 54,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 7 | 4 | 54,000c | - | | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Plating] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Plating]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |The [Modded] [Apparel's] [Armour Bonus] is increased by 2/4/6 and its [Evasion Tax] is increased by 1/2/3 at Mk. 1/2/3, respectively.||||| |
| |Increase the Apparel's [[:Shortcuts#Armour]] by 2/4/6 and it's <wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap> by 1/2/3 with Mk. 1/2/3 respectively.||||| | |
| </WRAP> | </WRAP> |