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items:apparel:apparel_mods:flickerfortress_mesh [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:flickerfortress_mesh [2026/06/12 10:57] (current) – external edit 127.0.0.1
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 ====== FlickerFortress Mesh ====== ====== FlickerFortress Mesh ======
 <WRAP center 750px> <WRAP center 750px>
-|< - 14% 16% 12% 20% 12% 14% 12% >| +^  FlickerFortress Mesh  ^^^^^^ 
-^  FlickerFortress Mesh  ^^^^^^^ + [Sourcery Solutions] - //Your wishour command. Terms may apply.//  |||||| 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//||||||| +^[Archetype]|  [Armour], [Clothing\\ & [Robes]  |^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  || 
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | + [Mk  [Requirement]   [Barrier]     [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 2  |  20  |  1  |  5,000c  |  250c  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  20   20, start of [[:Game Mechanics:Definitions:Day]]   1  |  5,000c  |  250c  | +|  Mk.  [Brawn]: 2  |  40  |  1  |  40,000c  |  200c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  40   40, start of [[:Game Mechanics:Definitions:Day]]   1  |  40,000c  |  200c  | +|  Mk.  [Brawn]: 2  |  60  |  2  |  135,000c  |  150c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  60   60, start of [[:Game Mechanics:Definitions:Day]]   2  |  135,000c  |  150c  | +|  Mk.  [Brawn]: 2  |  80  |  2  |  320,000c  |  100c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  80   80, start of [[:Game Mechanics:Definitions:Day]]   2  |  320,000c  |  100c  | +|  Mk.  [Brawn]: 2  |  100  |  3  |  625,000c  |  50c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2  |  100   100, start of [[:Game Mechanics:Definitions:Day]]   3  |  625,000c  |  50c  | + [Traits]  |||||| 
-^Traits ||||||| +|  [Electronic]  |||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||| + Effects  |||||| 
-^Effects||||||| +|While the [Modded] [Apparelis [Equipped], replace your [Barrier] with the value of the respective Mk\\ \\ In addition, while the [Modded] [Apparel] is [Equipped], at the start of each [Period], restore [Barrier] equal to 20/40/60/80/100 at Mk. 1/2/3/4/5, respectively. \\ \\ **Please Note**When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].||||||
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to the value above. In addition, you restore the indicated amount of [[:Shortcuts#Barrier]] at the designated time.|||||||+
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