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items:apparel:apparel_mods:flickering_defence_field_mesh [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:flickering_defence_field_mesh [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Flickering Defence Field Mesh ====== ====== Flickering Defence Field Mesh ======
 <WRAP center 750px> <WRAP center 750px>
-|< - 14% 16% 12% 20% 12% 14% 12% >| +^  Flickering Defence Field Mesh  ^^^^^^ 
-^  Flickering Defence Field Mesh  ^^^^^^^ + [Aureate Express] - //When you need it shiny, not timely!//  |||||| 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||||| +^[Archetype]|  [Armour], [Clothing\\ & [Robes]  |^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  || 
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | + [Mk  [Requirement]   [Barrier]     [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 4  |  50  |  1  |  20,000c  |  100c  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 4  |  50    1  |  20,000c  |  100c  | +|  Mk.  [Brawn]: 6  |  100  |  2  |  160,000c  |  75c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 6  |  100    2  |  160,000c  |  75c  | +|  Mk.  [Brawn]: 8  |  200  |  3  |  540,000c  |  50c  | 
-|  Mk.  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 8  |  200    3  |  540,000c  |  50c  | + [Traits]  |||||| 
-^Traits ||||||| +|  [Electronic]  |||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||||| + Effects  |||||| 
-^Effects||||||| +|While the [Modded] [Apparel] is [Equipped], replace your [Barrier] with the value of the respective Mk.||||||
-  |||||||+
 </WRAP> </WRAP>