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Gucky Branding
| Gucky Branding | ||||
|---|---|---|---|---|
| [Mammon Swarve Financial] - We make greed look good! | ||||
| [Archetype] | [Clothing] | [Subtype] | [Light], [Medium] | |
| [Mk] | [Requirement] | [Hardpoint Tax] | [Value] | [Upkeep] |
| Mk.1 | [Brawn]: 1 | 1 | 10,000c | 50c |
| Mk.2 | [Brawn]: 1 | 1 | 80,000c | 40c |
| Mk.3 | [Brawn]: 1 | 1 | 270,000c | 30c |
| Mk.4 | [Brawn]: 1 | 1 | 640,000c | 20c |
| Mk.5 | [Brawn]: 1 | 1 | 1,250,000c | 10c |
| [Traits] | ||||
| - | ||||
| Effects | ||||
| While the [Modded] [Apparel] is [Equipped], anytime you would deal [Strain Damage] with [Abilities] in a [Social Setting], you deal an additional D4/D6/D8/D10/D12 [Strain Damage] at Mk. 1/2/3/4/5, respectively. Please Note: As this is a differently named effect, it will [Stack] with effects such as [Awe Inspiring]. |
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Ash's Aside
A social setting is not a defined term. It mostly means a debate, negotiation, interview or other setting where people are solving issues with words. This is intended to augment Abilities like Barb and Staunch, not the Strain Damage dealt by your fists or a Taser. Exactly where a social setting starts and ends is a matter of perspective, and thus, Players should have a discussion to determine if the current situation feels like a social setting or something else. Social doesn't mean friendly or hostile, it simply means social.
