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| items:apparel:apparel_mods:mag-plates [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:mag-plates [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Mag-Plates ====== | ====== Mag-Plates ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Mag-Plates ^^^^^ |
| ^Mag-Plates^^^^^ | ^ [Thesean Astromotive] - //When we're done with it, it's basically brand new!// ||||| |
| ^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 3 | 1 | | 5,000c | - | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | - ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], you gain the [Mag-Lock] [Quick Action] shown below.||||| |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Mag-Lock Action seen below.||||| | |
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| ^Mag-Lock^ | ^Mag-Lock^ |
| |**Quick Action**| | |**[Quick Action]**| |
| |Until the start of your next [[:Game_Mechanics:Turn]], you may use the [[:Game_Mechanics:Movement_Types:Surface]] movement type to travel along a metallic surface as though it were open terrain. \\ \\ Performing extreme movement, like walking up the side of a moving Vehicle, for example, may still incur [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]], as Appropriate. You take any [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]] incured in this way with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].| | |Until the start of your next [Turn], you may use the [Surface] [Movement Type] to travel along a metallic surface as though it were open [Terrain].\\ \\ Performing extreme movement, like walking up the side of a moving [Vehicle], for example, may still incur [Checks] or [Saves], as [Appropriate]. You take any [Checks], [Attacks], or [Saves] incurred in this way under the effects of the [Advantage] [Property].| |
| </WRAP> | </WRAP> |