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items:apparel:apparel_mods:mag-plates [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:mag-plates [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Mag-Plates ====== ====== Mag-Plates ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Mag-Plates  ^^^^^ 
-^Mag-Plates^^^^^ + [Thesean Astromotive] - //When we're done with it, it's basically brand new!//  ||||| 
-^[[:Corporations#Thesean Astromotive]] - //When we're done with it, it's basically brand new!//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial+ [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 3    | |  5,000c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|   ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], you gain the [Mag-Lock] [Quick Action] shown below.|||||
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Mag-Lock Action seen below.|||||+
  
 ^Mag-Lock^ ^Mag-Lock^
-|**Quick Action**| +|**[Quick Action]**| 
-|Until the start of your next [[:Game_Mechanics:Turn]], you may use the [[:Game_Mechanics:Movement_Types:Surface]] movement type to travel along a metallic surface as though it were open terrain. \\ \\ Performing extreme movement, like walking up the side of a moving Vehicle, for example, may still incur [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]], as Appropriate. You take any [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Save|Saves]] incured in this way with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]].|+|Until the start of your next [Turn], you may use the [Surface] [Movement Type] to travel along a metallic surface as though it were open [Terrain].\\ \\ Performing extreme movement, like walking up the side of a moving [Vehicle], for example, may still incur [Checks] or [Saves], as [Appropriate]. You take any [Checks], [Attacks]or [Saves] incurred in this way under the effects of the [Advantage] [Property].|
 </WRAP> </WRAP>