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items:apparel:apparel_mods:personal_point_defence_system [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:personal_point_defence_system [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Personal Point Defence System ====== ====== Personal Point Defence System ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Personal Point Defence System  ^^^^^ 
-^Personal Point Defence System^^^^^ + [WyvernWorks Studios] - //Your childhoodcopyrighted.//  ||||| 
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your ChildhoodCopyrighted.//||||| +^[Archetype]|  [Armour | ^[Subtype]|  [Heavy] & [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Heavy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| + [Brawn]: 6    | |  50,000c  |  200c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 6^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], whenever [Distant] [Target] [Successfully] [Attacks] you with a [Weapon], [Spellor [Invocation], you may deal D6 [Meat Damage] with [Buckshot - 3]to the [Target], before the [Attack] is resolved. \\ \\ If this [Damage] would cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is canceled.|||||
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by <wrap preview>[[:Game_Mechanics:Definitions:Distant]]</wrap> target, you may deal D4 instances of 4 [[:Game_Mechanics:Damage#Meat Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. \\ \\ If this [[:Game_Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropriate, the [[:Game_Mechanics:Attacks|Attack]] is canceled.|||||+
 </WRAP> </WRAP>