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items:apparel:apparel_mods:servo-arm [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:servo-arm [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Servo-Arm ====== ====== Servo-Arm ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Servo-Arm  ^^^^^ 
-^Servo-Arm^^^^^ + [Industrial Industries] - //The industry leader in the industry industry.//  ||||| 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| +^[Archetype]|  [Armour], [Clothing]  \\ & [Robes]  | ^[Subtype]|  [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| + [Brawn]: 4    | |  100,000c  |  20c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4+ [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Apparelis [Equipped], you gain the [Servo-Arm[Ability], shown below.||||| 
-|While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> You gain a Servo-Arm. \\ A Servo-Arm can hold and use any <wrap preview>[[:Items:Equipment:Weapons|Weapon]]</wrap><wrap preview>[[:Items:Equipment:Tools|Tool]]</wrap> or <wrap preview>[[:Items:Equipment:Fascinators|Fascinator]]</wrap>, even if <wrap preview>[[:Traits:Two-Handed]]</wrap>but otherwise following the standard item management rules. \\ The Servo-Arm may perform one Action with that Equipment, during your Turn and doesn't require an Action Point to do so. \\ This Action can never provoke a [[:Game_Mechanics:Multitasking|Multitasking Save]] nor [[:Game_Mechanics:Exhaustion]]. \\ \\ In addition, if this Action is to advance a Ritual, it does so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and gains the benefits of the  <wrap preview>[[:Traits:Trusty]]</wrap> and  <wrap preview>[[:Traits:Reliable]]</wrap> Properties.|||||+ 
 +^  Servo-Arm 
 +|**[Trait]**,
 +|You gain a **Servo-Arm**. A **Servo-Arm** can [Hold] and use any [Weapon], [Tool] or [Fascinator], even those with the [Two Handed] [Ability], otherwise it follows the standard [Item] [Equipping] and management rules. \\ \\ The **Servo-Arm** may perform one [Actionwith it's [Equipped] [Item] during your [Turnand doesn't require an [Action Pointto do so. This [Actioncan never provoke a [Multitasking Save] nor [Exhaustion].\\ \\ In addition, if this [Actionis to advance a [Ritual], it does so under the effects of the [Advantage], [Trusty] and [Reliable] [Properties].|
 </WRAP> </WRAP>