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| items:apparel:apparel_mods:servo-arm [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:servo-arm [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Servo-Arm ====== | ====== Servo-Arm ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Servo-Arm ^^^^^ |
| ^Servo-Arm^^^^^ | ^ [Industrial Industries] - //The industry leader in the industry industry.// ||||| |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] | ^[Subtype]| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|100,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | | [Brawn]: 4 | 3 | | 100,000c | 20c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Apparel] is [Equipped], you gain the [Servo-Arm] [Ability], shown below.||||| |
| |While the Apparel is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> You gain a Servo-Arm. \\ A Servo-Arm can hold and use any <wrap preview>[[:Items:Equipment:Weapons|Weapon]]</wrap>, <wrap preview>[[:Items:Equipment:Tools|Tool]]</wrap> or <wrap preview>[[:Items:Equipment:Fascinators|Fascinator]]</wrap>, even if <wrap preview>[[:Traits:Two-Handed]]</wrap>, but otherwise following the standard item management rules. \\ The Servo-Arm may perform one Action with that Equipment, during your Turn and doesn't require an Action Point to do so. \\ This Action can never provoke a [[:Game_Mechanics:Multitasking|Multitasking Save]] nor [[:Game_Mechanics:Exhaustion]]. \\ \\ In addition, if this Action is to advance a Ritual, it does so with [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] and gains the benefits of the <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Reliable]]</wrap> Properties.||||| | |
| | ^ Servo-Arm ^ |
| | |**[Trait]**,| |
| | |You gain a **Servo-Arm**. A **Servo-Arm** can [Hold] and use any [Weapon], [Tool] or [Fascinator], even those with the [Two Handed] [Ability], otherwise it follows the standard [Item] [Equipping] and management rules. \\ \\ The **Servo-Arm** may perform one [Action] with it's [Equipped] [Item] during your [Turn] and doesn't require an [Action Point] to do so. This [Action] can never provoke a [Multitasking Save] nor [Exhaustion].\\ \\ In addition, if this [Action] is to advance a [Ritual], it does so under the effects of the [Advantage], [Trusty] and [Reliable] [Properties].| |
| </WRAP> | </WRAP> |