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| items:apparel:apparel_mods:shimmerfield_mesh [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:apparel:apparel_mods:shimmerfield_mesh [2026/06/12 10:56] (current) – external edit 127.0.0.1 |
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| ====== Shimmerfield Mesh ====== | ====== Shimmerfield Mesh ====== |
| <WRAP center 750px> | <WRAP center 750px> |
| |< - 14% 16% 12% 20% 12% 14% 12% >| | ^ Shimmerfield Mesh ^^^^^^ |
| ^ Shimmerfield Mesh ^^^^^^^ | ^ [Elysian Greens] - //100% Magically grown. Vat to table.// |||||| |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||||| | ^[Archetype]| [Armour], [Clothing] \\ & [Robes] |^[Subtype]| [Heavy], [Industrial], \\ [Light] & [Medium] || |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | | ^ [Mk] ^ [Requirement] ^ [Barrier] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 2 | - | 1 | 10,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | - | - | 1 | 10,000c | - | | | Mk.2 | [Brawn]: 2 | - | 1 | 80,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | - | - | 1 | 80,000c | - | | | Mk.3 | [Brawn]: 2 | - | 1 | 270,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | - | - | 1 | 270,000c | - | | | Mk.4 | [Brawn]: 2 | - | 1 | 640,000c | - | |
| | Mk. 4 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | - | - | 1 | 640,000c | - | | | Mk.5 | [Brawn]: 2 | - | 1 | 1,250,000c | - | |
| | Mk. 5 | <wrap preview>[[:Stats:Brawn]]</wrap>: 2 | - | - | 1 | 1,250,000c | - | | ^ [Traits] |||||| |
| ^Traits ||||||| | | - |||||| |
| | - ||||||| | ^ Effects |||||| |
| ^Effects||||||| | |While the [Modded] [Apparel] is [Equipped], you gain the [Shimmerfield] [Ability], shown below.|||||| |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Shimmerfield Ability \\ \\ **Shimmerfield** \\ // Quick Action // \\ Spend 1 [[:Shortcuts#Mana]]. \\ Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to 10/20/30/40/50 until the start of your next turn [[:Game Mechanics:Definitions:Turn]]. \\ Gain 10/20/30/40/50 [[:shortcuts#Barrier]].||||||| | |
| | ^Shimmerfield^ |
| | |**[Quick Action]**| |
| | | Spend 1 [Mana]. \\ \\ Replace your [Barrier] with a value of 10/20/30/40/50 at Mk. 1/2/3/4/5, respectively, until the start of your next [Turn]. Restore 10/20/30/40/50 [Barrier] at Mk. 1/2/3/4/5, respectively.\\ \\ **Please Note**: When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].| |
| </WRAP> | </WRAP> |