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items:apparel:apparel_mods:shimmerfield_mesh [2025/11/17 14:17] – created - external edit 127.0.0.1items:apparel:apparel_mods:shimmerfield_mesh [2026/06/12 10:56] (current) – external edit 127.0.0.1
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 ====== Shimmerfield Mesh ====== ====== Shimmerfield Mesh ======
 <WRAP center 750px> <WRAP center 750px>
-|< - 14% 16% 12% 20% 12% 14% 12% >| +^  Shimmerfield Mesh  ^^^^^^ 
-^  Shimmerfield Mesh  ^^^^^^^ + [Elysian Greens] - //100% Magically grown. Vat to table.//  |||||| 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||||| +^[Archetype]|  [Armour], [Clothing\\ & [Robes]  |^[Subtype]|  [Heavy], [Industrial], \\ [Light] & [Medium]  || 
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Armour \\ Clothing \\ Robes^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | + [Mk  [Requirement]   [Barrier]     [Hardpoint Tax]   [Value]   [Upkeep]  
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Barrier Regeneration]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk.1  |  [Brawn]: 2  |  -  |  1  |  10,000c  |  -  | 
-|  Mk. 1  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2    -  |  1  |  10,000c  |  -  | +|  Mk.2  |  [Brawn]: 2  |  -  |  1  |  80,000c  |  -  | 
-|  Mk. 2  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2    -  |  1  |  80,000c  |  -  | +|  Mk.3  |  [Brawn]: 2  |  -  |  1  |  270,000c  |  -  | 
-|  Mk. 3  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2    -  |  1  |  270,000c  |  -  | +|  Mk.4  |  [Brawn]: 2  |  -  |  1  |  640,000c  |  -  | 
-|  Mk. 4  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2    -  |  1  |  640,000c  |  -  | +|  Mk.5  |  [Brawn]: 2  |  -  |  1  |  1,250,000c  |  -  | 
-|  Mk. 5  |  <wrap preview>[[:Stats:Brawn]]</wrap>: 2    -  |  1  |  1,250,000c  |  -  | + [Traits]  |||||| 
-^Traits ||||||| +|  -  |||||| 
-|  -  ||||||| + Effects  |||||| 
-^Effects||||||| +|While the [Modded] [Apparel] is [Equipped], you gain the [Shimmerfield] [Ability], shown below.|||||| 
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Shimmerfield Ability \\ \\ **Shimmerfield** \\ // Quick Action // \\ Spend 1 [[:Shortcuts#Mana]]. \\ Set your <wrap preview>[[:Game_Mechanics:Definitions:Maximum Barrier]]</wrap> to 10/20/30/40/50 until the start of your next turn [[:Game Mechanics:Definitions:Turn]]. \\ Gain 10/20/30/40/50 [[:shortcuts#Barrier]].|||||||+ 
 +^Shimmerfield
 +|**[Quick Action]**| 
 +Spend 1 [Mana]. \\ \\ Replace your [Barrier] with a value of 10/20/30/40/50 at Mk. 1/2/3/4/5, respectively, until the start of your next [Turn]. Restore 10/20/30/40/50 [Barrier] at Mk. 1/2/3/4/5, respectively.\\ \\ **Please Note**When replacing your [Barrier] effects that increase [Barrier], such as [D'jinn's] [Electromagnetic Form], will [Stack] and add to your [Barrier].|
 </WRAP> </WRAP>